Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Penguin Random House Announces New D&D Romantasy Book
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9835679" data-attributes="member: 6790260"><p>Nah. I believe what they're saying is that D&D, of its nature, is an <em>adventure</em> with, to some degree, relatively "high stakes". "Cozy" fiction, romantic or otherwise, has intentionally <em>low</em> stakes.</p><p></p><p>Like you could sort of put it on a two-axis grid; it'd be a bit reductive, but that's kind of unavoidable. One axis is bright(/positive) vs dark(negative). The other is high-stakes vs low-stakes.</p><p></p><p>Bright + high stakes = High fantasy</p><p>Dark + high stakes = Dark fantasy</p><p>Dark + low stakes = Gritty fantasy</p><p>Bright + low stakes = Cozy fantasy</p><p></p><p>This isn't to say that it's impossible to run a D&D-like game that is bright and low-stakes, but doing so is challenging because you're running counter to multiple elements that went into D&D's design. It intentionally aims for a high-stakes situation, and <em>loosely</em> moves in a High Fantasy direction as you gain more levels, though admittedly the reason <em>why</em> it does so is very different in different editions. (Early-edition, it's because you became a Lord or a Bishop or an Archwizard, where politics and national-threat dangers start to matter to you, which is clearly moving to high stakes, and you have <em>made</em> the world bright through your past actions; current editions, it just naturally moves in that direction because of all the spells, more or less, plus it's generally what folks want out of D&D nowadays.)</p><p></p><p>Cozy fantasy as a D&D thing, IMO, requires intentionally slowing progression to a glacial pace, creating a world that is already pretty good but faces lots of very mundane problems, and giving players a reason to really really care about a specific place, a specific person or group of people, and/or a specific ethos or mission that is very down-to-earth and local. You aren't "adventurers"; you're chefs going out and collecting exotic ingredients to keep your barely-surviving restaurant alive, or you're innkeepers trying to disaster-proof your inn because of all these DAMNED ADVENTURERS that keep wrecking it, or you're the town militia (because the King's army hasn't been through in two generations) making friends with local orcs to stop them pillaging Farmer Gothan's fields and collecting honey from Miss Flauric's giant apiary and (etc.) Nothing that ever grows beyond the scope of your small town and its small problems; your life is rarely in any danger, and if it were, it's because you've taken on a truly monumental task relative to your usual work. But you still have to put food on the table and keep a roof over your head, and that is challenge enough.</p><p></p><p>D&D is not particularly well-suited to "cozy" fantasy. That doesn't mean you <em>can't</em> do it--but I would recommend something like Humblewood, at the <em>very</em> least, or preferably a system actually built for it, like Mouse Guard.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9835679, member: 6790260"] Nah. I believe what they're saying is that D&D, of its nature, is an [I]adventure[/I] with, to some degree, relatively "high stakes". "Cozy" fiction, romantic or otherwise, has intentionally [I]low[/I] stakes. Like you could sort of put it on a two-axis grid; it'd be a bit reductive, but that's kind of unavoidable. One axis is bright(/positive) vs dark(negative). The other is high-stakes vs low-stakes. Bright + high stakes = High fantasy Dark + high stakes = Dark fantasy Dark + low stakes = Gritty fantasy Bright + low stakes = Cozy fantasy This isn't to say that it's impossible to run a D&D-like game that is bright and low-stakes, but doing so is challenging because you're running counter to multiple elements that went into D&D's design. It intentionally aims for a high-stakes situation, and [I]loosely[/I] moves in a High Fantasy direction as you gain more levels, though admittedly the reason [I]why[/I] it does so is very different in different editions. (Early-edition, it's because you became a Lord or a Bishop or an Archwizard, where politics and national-threat dangers start to matter to you, which is clearly moving to high stakes, and you have [I]made[/I] the world bright through your past actions; current editions, it just naturally moves in that direction because of all the spells, more or less, plus it's generally what folks want out of D&D nowadays.) Cozy fantasy as a D&D thing, IMO, requires intentionally slowing progression to a glacial pace, creating a world that is already pretty good but faces lots of very mundane problems, and giving players a reason to really really care about a specific place, a specific person or group of people, and/or a specific ethos or mission that is very down-to-earth and local. You aren't "adventurers"; you're chefs going out and collecting exotic ingredients to keep your barely-surviving restaurant alive, or you're innkeepers trying to disaster-proof your inn because of all these DAMNED ADVENTURERS that keep wrecking it, or you're the town militia (because the King's army hasn't been through in two generations) making friends with local orcs to stop them pillaging Farmer Gothan's fields and collecting honey from Miss Flauric's giant apiary and (etc.) Nothing that ever grows beyond the scope of your small town and its small problems; your life is rarely in any danger, and if it were, it's because you've taken on a truly monumental task relative to your usual work. But you still have to put food on the table and keep a roof over your head, and that is challenge enough. D&D is not particularly well-suited to "cozy" fantasy. That doesn't mean you [I]can't[/I] do it--but I would recommend something like Humblewood, at the [I]very[/I] least, or preferably a system actually built for it, like Mouse Guard. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Penguin Random House Announces New D&D Romantasy Book
Top