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Penguin Random House Announces New D&D Romantasy Book
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<blockquote data-quote="Mournblade94" data-source="post: 9835783" data-attributes="member: 74608"><p>Do you need the D&D ruleset for that? Most of these cozy situations are just things the players can narrate and the DM make an encounter for.</p><p></p><p>Ive done "cozy" sessions for the epilogues of adventures and campaigns and PCs talk about whatever topics they want. You don't need a game system for that. They are actually kind of nice because in Cozy situations I can turn my brain off for a session.</p><p></p><p>I play the cozy part of Elderscrolls all the time and they're fun whether its my 15 year old skyrim character or 10 year old ESO character. But im making sweet rolls sitting around a fire or moving furniture around. Its nice to have crafting rules in those situations that seems about it. The cozy part is kind of just the relaxing reward.</p><p></p><p>D&Ds rulesysyem is about resolving conflict. When kids are playing house their not exactly ripping out a rulebook to figure out what to do. D&D rules are abstractions. People need those abstractions for combat spells and monsters. If you just want narrative you dont need rules for that. Just take turns.</p></blockquote><p></p>
[QUOTE="Mournblade94, post: 9835783, member: 74608"] Do you need the D&D ruleset for that? Most of these cozy situations are just things the players can narrate and the DM make an encounter for. Ive done "cozy" sessions for the epilogues of adventures and campaigns and PCs talk about whatever topics they want. You don't need a game system for that. They are actually kind of nice because in Cozy situations I can turn my brain off for a session. I play the cozy part of Elderscrolls all the time and they're fun whether its my 15 year old skyrim character or 10 year old ESO character. But im making sweet rolls sitting around a fire or moving furniture around. Its nice to have crafting rules in those situations that seems about it. The cozy part is kind of just the relaxing reward. D&Ds rulesysyem is about resolving conflict. When kids are playing house their not exactly ripping out a rulebook to figure out what to do. D&D rules are abstractions. People need those abstractions for combat spells and monsters. If you just want narrative you dont need rules for that. Just take turns. [/QUOTE]
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Penguin Random House Announces New D&D Romantasy Book
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