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Penguin Random House Announces New D&D Romantasy Book
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<blockquote data-quote="Mecheon" data-source="post: 9836857" data-attributes="member: 6801776"><p>Well, you're missing a complete breakdown of the experience and why it failed, outside of the obvious reason of "that's a $6,000 hotel"</p><p></p><p>It went viral for a reason, y'know</p><p></p><p></p><p>Yeah, I talk to people in real life. We call it "Bluesky". Do you talk to people in the real world like you do online? Don't chat round the ol' water cooler about the latest Youtube video to make it big? Don't have it on in the background while you do something else?</p><p></p><p></p><p>Makes perfect sense to me. If you're making a new product to go out there, you want the basic races to be easily understood and thematically filling. Elves are that, dwarves are that, there's a reason they're such longstanders. Tieflings have stuck on since 4e because they're another easy to understand and simple concept that's thematically strong.</p><p></p><p>The problem is, of course, due to their very nature, half elves and half orcs impede on the human and the other side they are, and due to that nature, they're kind of just repeating what's already there. They're not really a new niche by design, they're taking a bit of human, a bit of elf, and mashing it together. Great down the line, but as a basic race to the game? They're overlapping. Taking up valuable space for simpler archetypes. Half orcs on the other hand are watering down a concept that is so 'yeah this should be playable' that even Terry Pratchett himself (GNU) took a stab at it</p><p></p><p>also, like. they're also the most unbalanced race in the game short of yuan-ti. actually overpowered. anyone who doesn't like unbalanced race, half elves are the one to ban.</p><p></p><p></p><p>Well unfortunately you might be a bit alone on that one. This is an actual scholarly debate when it comes to Tolkein's stuff alone</p><p></p><p>Once again, Terry Pratchett wrote a book that's just "Orcs are people, its their upbringing that decides how they'll be" and before we even delve into some sides of it, the fact that the source for green orcs flat out makes them soccer hooligans makes them pretty representative of folks I'd say.</p><p></p><p></p><p>I'd say the fact this always descends into an argument is a pretty strong way of showing people care about this stuff, even if you don't. But, frankly, Charlaquin's handled it better than I can</p><p></p><p></p><p>Communication is a matter of language used. If someone uses certain terms when talking, you get an impression of them from their speech. More casual terms, more formal terms, that's communication 101.</p><p></p><p>This doesn't change just because the medium is text.</p><p></p><p></p><p>As an Australian, why would I care anything about an American university?</p><p></p><p>And because, y'know, if we're bringing up "Gacha outsell MMOs", then "the horse girl gacha" is kind of relevant to that</p><p></p><p>And what, you don't play roguelikes? Never done some Darkest Dungeon? Hades? NetHack? Heck, Rogue itself?</p></blockquote><p></p>
[QUOTE="Mecheon, post: 9836857, member: 6801776"] Well, you're missing a complete breakdown of the experience and why it failed, outside of the obvious reason of "that's a $6,000 hotel" It went viral for a reason, y'know Yeah, I talk to people in real life. We call it "Bluesky". Do you talk to people in the real world like you do online? Don't chat round the ol' water cooler about the latest Youtube video to make it big? Don't have it on in the background while you do something else? Makes perfect sense to me. If you're making a new product to go out there, you want the basic races to be easily understood and thematically filling. Elves are that, dwarves are that, there's a reason they're such longstanders. Tieflings have stuck on since 4e because they're another easy to understand and simple concept that's thematically strong. The problem is, of course, due to their very nature, half elves and half orcs impede on the human and the other side they are, and due to that nature, they're kind of just repeating what's already there. They're not really a new niche by design, they're taking a bit of human, a bit of elf, and mashing it together. Great down the line, but as a basic race to the game? They're overlapping. Taking up valuable space for simpler archetypes. Half orcs on the other hand are watering down a concept that is so 'yeah this should be playable' that even Terry Pratchett himself (GNU) took a stab at it also, like. they're also the most unbalanced race in the game short of yuan-ti. actually overpowered. anyone who doesn't like unbalanced race, half elves are the one to ban. Well unfortunately you might be a bit alone on that one. This is an actual scholarly debate when it comes to Tolkein's stuff alone Once again, Terry Pratchett wrote a book that's just "Orcs are people, its their upbringing that decides how they'll be" and before we even delve into some sides of it, the fact that the source for green orcs flat out makes them soccer hooligans makes them pretty representative of folks I'd say. I'd say the fact this always descends into an argument is a pretty strong way of showing people care about this stuff, even if you don't. But, frankly, Charlaquin's handled it better than I can Communication is a matter of language used. If someone uses certain terms when talking, you get an impression of them from their speech. More casual terms, more formal terms, that's communication 101. This doesn't change just because the medium is text. As an Australian, why would I care anything about an American university? And because, y'know, if we're bringing up "Gacha outsell MMOs", then "the horse girl gacha" is kind of relevant to that And what, you don't play roguelikes? Never done some Darkest Dungeon? Hades? NetHack? Heck, Rogue itself? [/QUOTE]
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