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[Penny Arcade] Do you use "Magic!" too much or not enough?
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<blockquote data-quote="Henry" data-source="post: 4984566" data-attributes="member: 158"><p>Yeah, I never got that "the players must know every detail of how an NPC did something" thing. I might get curious as a player, but some things you just WON'T have an answer for, not matter how much you might want one, and that's just <u>life</u>, for you.</p><p></p><p>I used to put weird stuff in the middle of a campaign just to make it more realistic, that the world moves without the PCs, and they won't be privy to why something is the way it is, all the time. I've had NPCs with totally 90 degree perpendicular plots just wander on and off stage, and let the PCs decide of they want to get involved or not. If they do, great --- I have some details I can supplant. If not, then weirdness just drifts across their field of perception after two or four rounds, and it's gone. This, honestly, is more realistic than knowing exactly why the NPC bad guy can raise an army of skeletons as a plot device, or why a given plot device works no matter the cost.</p></blockquote><p></p>
[QUOTE="Henry, post: 4984566, member: 158"] Yeah, I never got that "the players must know every detail of how an NPC did something" thing. I might get curious as a player, but some things you just WON'T have an answer for, not matter how much you might want one, and that's just [U]life[/U], for you. I used to put weird stuff in the middle of a campaign just to make it more realistic, that the world moves without the PCs, and they won't be privy to why something is the way it is, all the time. I've had NPCs with totally 90 degree perpendicular plots just wander on and off stage, and let the PCs decide of they want to get involved or not. If they do, great --- I have some details I can supplant. If not, then weirdness just drifts across their field of perception after two or four rounds, and it's gone. This, honestly, is more realistic than knowing exactly why the NPC bad guy can raise an army of skeletons as a plot device, or why a given plot device works no matter the cost. [/QUOTE]
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[Penny Arcade] Do you use "Magic!" too much or not enough?
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