Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
[Penny Arcade] Do you use "Magic!" too much or not enough?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Set" data-source="post: 4985020" data-attributes="member: 41584"><p>Anything I spring on the PCs is something that functions within the rules, even if I have to pull out stuff like Incantations to provide a means by which the low-level NPC summoned up some critters that were way past his pay grade.</p><p> </p><p>I've been in *far* too many games where the NPC used something and then the PCs were like, 'that's pretty cool and effective, I try to use that' and get the 'it doesn't work for PCs' excuse. That's just sloppy, IMO.</p><p> </p><p>Games have rules for a reason, to create a sense of fairness and challenge, and it's not like I can't do any darn thing I want by just having the bad-guy have a unique spell or custom feat or freaky magical mutation as a result of huffing too many potions in his dad's alchemy lab as a child. But *I'll* know how it happened, and if I don't want the players to get access to it, I'll show them the downsides (yeah, he can do X, but the side-effect is that he's got a point-buy of 10 and is completely insane, or yeah, he used an Incantation, and it only requires that you be a blood-descendent of the demon whose minions he summoned).</p><p> </p><p>If I were to ignore the rules in designing my encounters, the players victories become meaningless. They aren't playing the game, they are just suffering through whatever rambling story I wish to tell them, with no reward for mastery, no use in engaging in any sort of strategy, no value in taking any knowledge skills (since I'm just making crap up), no sense of fairness and no 'game,' just me and my captive audience. I've been that captive audience, stuck with a bunch of loot that doesn't work for me (just like the thrice-cursed Drow magic items of 1st and 2nd edition, which were removed from the game for a reason), having just fought spellcasters with magical spells and abilities that I'm not allowed to have. What's the point of even calling it D&D if the stuff the DM is throwing at me has nothing to do with the rules of the game?</p></blockquote><p></p>
[QUOTE="Set, post: 4985020, member: 41584"] Anything I spring on the PCs is something that functions within the rules, even if I have to pull out stuff like Incantations to provide a means by which the low-level NPC summoned up some critters that were way past his pay grade. I've been in *far* too many games where the NPC used something and then the PCs were like, 'that's pretty cool and effective, I try to use that' and get the 'it doesn't work for PCs' excuse. That's just sloppy, IMO. Games have rules for a reason, to create a sense of fairness and challenge, and it's not like I can't do any darn thing I want by just having the bad-guy have a unique spell or custom feat or freaky magical mutation as a result of huffing too many potions in his dad's alchemy lab as a child. But *I'll* know how it happened, and if I don't want the players to get access to it, I'll show them the downsides (yeah, he can do X, but the side-effect is that he's got a point-buy of 10 and is completely insane, or yeah, he used an Incantation, and it only requires that you be a blood-descendent of the demon whose minions he summoned). If I were to ignore the rules in designing my encounters, the players victories become meaningless. They aren't playing the game, they are just suffering through whatever rambling story I wish to tell them, with no reward for mastery, no use in engaging in any sort of strategy, no value in taking any knowledge skills (since I'm just making crap up), no sense of fairness and no 'game,' just me and my captive audience. I've been that captive audience, stuck with a bunch of loot that doesn't work for me (just like the thrice-cursed Drow magic items of 1st and 2nd edition, which were removed from the game for a reason), having just fought spellcasters with magical spells and abilities that I'm not allowed to have. What's the point of even calling it D&D if the stuff the DM is throwing at me has nothing to do with the rules of the game? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[Penny Arcade] Do you use "Magic!" too much or not enough?
Top