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<blockquote data-quote="Li Shenron" data-source="post: 5989736" data-attributes="member: 1465"><p>You've answered your own question: resting for as long as it takes <strong>is</strong> a solution.</p><p></p><p>If the party has a cleric or druid, it will require very little time, most often just one day of rest, since you can assume that all spell slots will be used for healing.</p><p></p><p>If the party has no cleric or other healer, it definitely takes longer but not an enourmous amount of time: in 3ed the slowest rate of natural healing is 1 hp/level, which means that a PC that has e.g. ~10 HP per level (probably a Fighter-type) heals about 10% of HP per day. Thus in the worst case of no healing resources other than natural healing AND some of the tough PC in the party are near-zero HP, it might take 10 days to heal completely.</p><p></p><p>In 3ed someone with the Heal skill can increase the natural healing ratio of everyone (except herself) to 3 times that, so you end up with 3-4 days unless she also was close to zero HP.</p><p></p><p>It's a problem only if you like all your adventures to be fast-paced with exhausting combats every single day and no downtime, in which case you should definitely change how healing works in your campaign.</p><p></p><p>For me these rules are not a problem, they are an opportunity for more planning, more varied strategy (i.e. not just rushing into every single combat but also consider avoidance) and even more creativity (because when you cannot fight for a day you can come up with some ideas on minor but still useful things to advance the story).</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5989736, member: 1465"] You've answered your own question: resting for as long as it takes [B]is[/B] a solution. If the party has a cleric or druid, it will require very little time, most often just one day of rest, since you can assume that all spell slots will be used for healing. If the party has no cleric or other healer, it definitely takes longer but not an enourmous amount of time: in 3ed the slowest rate of natural healing is 1 hp/level, which means that a PC that has e.g. ~10 HP per level (probably a Fighter-type) heals about 10% of HP per day. Thus in the worst case of no healing resources other than natural healing AND some of the tough PC in the party are near-zero HP, it might take 10 days to heal completely. In 3ed someone with the Heal skill can increase the natural healing ratio of everyone (except herself) to 3 times that, so you end up with 3-4 days unless she also was close to zero HP. It's a problem only if you like all your adventures to be fast-paced with exhausting combats every single day and no downtime, in which case you should definitely change how healing works in your campaign. For me these rules are not a problem, they are an opportunity for more planning, more varied strategy (i.e. not just rushing into every single combat but also consider avoidance) and even more creativity (because when you cannot fight for a day you can come up with some ideas on minor but still useful things to advance the story). [/QUOTE]
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