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Penny Arcade posts interesting puzzle challenge
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<blockquote data-quote="Celebrim" data-source="post: 4963686" data-attributes="member: 4937"><p>Hmmm... I have so much mixed feelings about that.</p><p></p><p>On the one hand, encorporating the 'beam of light' in the dungeon design is pretty cool and presents some fun puzzles. There is absolutely nothing wrong with porting your experience in gaming into a PnP RPG.</p><p></p><p>On the other hand, I look at those photos and I don't see 'fun' or even good RPing. I see:</p><p></p><p>1) A tactical board game.</p><p>2) A lot of money invested. I always shudder at 'the quality of the props is a good indication of the quality of play'. I find props pretty much always detract from play.</p><p>3) An attempt to do a computer game in a PnP game.</p><p></p><p>I don't really think anything about the encounter couldn't be done without the props, the board, the minatures, etc. Light behaves pretty predictably. I think Gabe's getting propers for all the wrong things. He should be getting propers for good encounter design, and instead I get the impression that people are wowed by his expensive props and wouldn't have commented on it were there not elaborate sets and props to stage the play in. Yet, for my money, it's the good encounter design I want to buy and be a part of, and I could care less about the props.</p><p></p><p>One thing I absolutely agree with is that new RPGer's on the whole tend to be better than veterens. On the whole, I hate playing with 'experienced' RPGers because they bring so many bad habits to the table. 'Experienced' RPGers tend to be pretty good at 'playing the game', but tend to be terrible at role play precisely because they are spending all of their time 'playing the game'. I was very very fortunate early in my career to be more or less tutored on playing well, indeed was forced by the DM to play right, so that I can self-critic and tell when I'm being sloppy and unentertaining because I'm thinking about the game and not the role, and I've been very fortunate over the years to introduce alot of people to the game who've just been a joy to play with. But I shudder now at the thought of joining a random group of 'experienced' gamers, because so often all their experience has really been bad.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4963686, member: 4937"] Hmmm... I have so much mixed feelings about that. On the one hand, encorporating the 'beam of light' in the dungeon design is pretty cool and presents some fun puzzles. There is absolutely nothing wrong with porting your experience in gaming into a PnP RPG. On the other hand, I look at those photos and I don't see 'fun' or even good RPing. I see: 1) A tactical board game. 2) A lot of money invested. I always shudder at 'the quality of the props is a good indication of the quality of play'. I find props pretty much always detract from play. 3) An attempt to do a computer game in a PnP game. I don't really think anything about the encounter couldn't be done without the props, the board, the minatures, etc. Light behaves pretty predictably. I think Gabe's getting propers for all the wrong things. He should be getting propers for good encounter design, and instead I get the impression that people are wowed by his expensive props and wouldn't have commented on it were there not elaborate sets and props to stage the play in. Yet, for my money, it's the good encounter design I want to buy and be a part of, and I could care less about the props. One thing I absolutely agree with is that new RPGer's on the whole tend to be better than veterens. On the whole, I hate playing with 'experienced' RPGers because they bring so many bad habits to the table. 'Experienced' RPGers tend to be pretty good at 'playing the game', but tend to be terrible at role play precisely because they are spending all of their time 'playing the game'. I was very very fortunate early in my career to be more or less tutored on playing well, indeed was forced by the DM to play right, so that I can self-critic and tell when I'm being sloppy and unentertaining because I'm thinking about the game and not the role, and I've been very fortunate over the years to introduce alot of people to the game who've just been a joy to play with. But I shudder now at the thought of joining a random group of 'experienced' gamers, because so often all their experience has really been bad. [/QUOTE]
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