Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Penny Arcade posts interesting puzzle challenge
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Henry" data-source="post: 4963850" data-attributes="member: 158"><p>Oh, come now! You sure that's not the jaded gamer talking, and not the guy who set up the really cool street battle that was probably talked about by the players for a long time afterward? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>For my experience, props for props' sake might not be that great, but the value of a good prop on the table always brings out a lot more fun than even a good description. "Show, don't tell" and "pictures are worth a thousand words" are aphorisms that have proven true time and again. Of the times I have gone to the trouble to set up good props (not as I say "props for props' sake, but something that actually added a tactile and appropriate element) it's always proven worth it. I don't do it all the time, because if you did it might get stale, but time to time it always brings out a little something that just descriptions don't do. </p><p></p><p>I once set up a home-made Coruscant street scene in a star wars game, during the Yuuzhan Vong invasion, consisting of some bridges, archways and stairs. The simple three-dimensional element, with the threat of PCs and Vong falling a thousand feet to their deaths, added a whole different element to the session, and led to a fall from grace for a Jedi in our group, as he was enjoying grabbing Vong with move object and tossing them off bridges FAR too much. (This was in the days before it was clarified what the Vong were and weren't immune to in the Force.) </p><p></p><p>A co-GM in his Star Wars game gave us three prop objects near the start of the campaign: a crystalline datapad, a broken sith holocron, and a the broken lightsaber of Mace Windu. Each came with a couple of surprises that were discovered by interacting with the props themselves in certain ways; it added a lot of fun to the game session, as each session we spent our spare time trying to figure out the significance of these props, and what they did.</p><p></p><p>There's a world of value to be gained from a good prop or puzzle, as long as it doesn't become a show-stopper or a sidetrack that takes you away from teh focus on your game itself. Gabe himself apparently made sure of this buy checking to be sure his light puzzle was solvable beforehand, and not too difficult. I give him kudoes for bringing the kind of enthusiasm to the table that a new player often does.</p></blockquote><p></p>
[QUOTE="Henry, post: 4963850, member: 158"] Oh, come now! You sure that's not the jaded gamer talking, and not the guy who set up the really cool street battle that was probably talked about by the players for a long time afterward? ;) For my experience, props for props' sake might not be that great, but the value of a good prop on the table always brings out a lot more fun than even a good description. "Show, don't tell" and "pictures are worth a thousand words" are aphorisms that have proven true time and again. Of the times I have gone to the trouble to set up good props (not as I say "props for props' sake, but something that actually added a tactile and appropriate element) it's always proven worth it. I don't do it all the time, because if you did it might get stale, but time to time it always brings out a little something that just descriptions don't do. I once set up a home-made Coruscant street scene in a star wars game, during the Yuuzhan Vong invasion, consisting of some bridges, archways and stairs. The simple three-dimensional element, with the threat of PCs and Vong falling a thousand feet to their deaths, added a whole different element to the session, and led to a fall from grace for a Jedi in our group, as he was enjoying grabbing Vong with move object and tossing them off bridges FAR too much. (This was in the days before it was clarified what the Vong were and weren't immune to in the Force.) A co-GM in his Star Wars game gave us three prop objects near the start of the campaign: a crystalline datapad, a broken sith holocron, and a the broken lightsaber of Mace Windu. Each came with a couple of surprises that were discovered by interacting with the props themselves in certain ways; it added a lot of fun to the game session, as each session we spent our spare time trying to figure out the significance of these props, and what they did. There's a world of value to be gained from a good prop or puzzle, as long as it doesn't become a show-stopper or a sidetrack that takes you away from teh focus on your game itself. Gabe himself apparently made sure of this buy checking to be sure his light puzzle was solvable beforehand, and not too difficult. I give him kudoes for bringing the kind of enthusiasm to the table that a new player often does. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Penny Arcade posts interesting puzzle challenge
Top