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Penny Arcade posts interesting puzzle challenge
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<blockquote data-quote="Celebrim" data-source="post: 4963936" data-attributes="member: 4937"><p>If it's a bias, I'm not sure I could know except by being there. As I said, I think its a great dungeon design, and Gabe is obviously putting the work and effort into having great sessions, so I probably would have enjoyed it.</p><p></p><p>But I still think that for me, the 'Wow' is not in the props and that I might have found the props a hinderance.</p><p></p><p>Besides, I've been imagining running something like this in my head, and the first problem I've been running into is that my character almost always has a hand mirror for dealing with lethal gaze attacks (I'm old school), and I can just imagine the group attempting to bypass much of the puzzle I've been creating in my ('find all the mirrors', 'clean the corroded mirror') by simply pulling polished silver mirrors out of their backpacks and going from there. </p><p></p><p>I guess I should say that I'm more against minatures than 'props'. The tactile props you describe get around at least one of my basic complaints, which is that they externalize the action. And I do find myself sometimes forced to or desiring to use minatures where the map is so complicated that it warrants clarification or where terrain based tactics are the focus of the combat, but I'm never completely happy with it even then.</p><p></p><p></p><p></p><p>More please? Like, how do you make such props interesting when you can't do magical and awesome things in the real world without movie magic?</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4963936, member: 4937"] If it's a bias, I'm not sure I could know except by being there. As I said, I think its a great dungeon design, and Gabe is obviously putting the work and effort into having great sessions, so I probably would have enjoyed it. But I still think that for me, the 'Wow' is not in the props and that I might have found the props a hinderance. Besides, I've been imagining running something like this in my head, and the first problem I've been running into is that my character almost always has a hand mirror for dealing with lethal gaze attacks (I'm old school), and I can just imagine the group attempting to bypass much of the puzzle I've been creating in my ('find all the mirrors', 'clean the corroded mirror') by simply pulling polished silver mirrors out of their backpacks and going from there. I guess I should say that I'm more against minatures than 'props'. The tactile props you describe get around at least one of my basic complaints, which is that they externalize the action. And I do find myself sometimes forced to or desiring to use minatures where the map is so complicated that it warrants clarification or where terrain based tactics are the focus of the combat, but I'm never completely happy with it even then. More please? Like, how do you make such props interesting when you can't do magical and awesome things in the real world without movie magic? [/QUOTE]
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