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<blockquote data-quote="LightPhoenix" data-source="post: 6066544" data-attributes="member: 115"><p>You'll have to forgive me, but I don't seem to understand the point you're making. I've attempted a reply, but I apologize if I've misunderstood something and hope for clarification if that's the case.</p><p></p><p></p><p></p><p>It's not necessarily unreasonable, if you consider that the amount of damage needed for a take-down is constant. This has been modeled in D&D as an attack doing over a certain amount of damage requiring saving throws versus death.</p><p></p><p></p><p></p><p>Except that I don't think in any edition of D&D has the pick ever been the best weapon. Nor does that take into account that a piercing blow to the shoulder is less severe than lopping it off with a sword or axe, for example. In point of fact, the average difference between a d6 and a d10 is only 2 points of damage - practically insignificant in the grand scheme of things.</p><p></p><p>I'm not sure of the point that you're making here, but it seems to be that characters should be squishier. In which case, I say don't bother playing D&D period. I don't think there's a single edition of D&D that has ever treated the players as anything less than heroic in combat. If you want a more realistic damage system, play another game, because the "stoniness" of characters is pretty much a defining characteristic of Dungeons and Dragons.</p></blockquote><p></p>
[QUOTE="LightPhoenix, post: 6066544, member: 115"] You'll have to forgive me, but I don't seem to understand the point you're making. I've attempted a reply, but I apologize if I've misunderstood something and hope for clarification if that's the case. It's not necessarily unreasonable, if you consider that the amount of damage needed for a take-down is constant. This has been modeled in D&D as an attack doing over a certain amount of damage requiring saving throws versus death. Except that I don't think in any edition of D&D has the pick ever been the best weapon. Nor does that take into account that a piercing blow to the shoulder is less severe than lopping it off with a sword or axe, for example. In point of fact, the average difference between a d6 and a d10 is only 2 points of damage - practically insignificant in the grand scheme of things. I'm not sure of the point that you're making here, but it seems to be that characters should be squishier. In which case, I say don't bother playing D&D period. I don't think there's a single edition of D&D that has ever treated the players as anything less than heroic in combat. If you want a more realistic damage system, play another game, because the "stoniness" of characters is pretty much a defining characteristic of Dungeons and Dragons. [/QUOTE]
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