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People are Squishy (Abstract combat).
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<blockquote data-quote="karolusb" data-source="post: 6066676" data-attributes="member: 83359"><p>Now to clarify, I am not saying we shouldn't have abstract hit points, or that people should be squishy in games (though I think there are games that do a ok job of having squishy people without multiple character deaths a game). I am also not advocating for all weapons to do the same damage (though it would make some measure of sense with abstract hit points). Merely saying that conflating force of blow with damage produces an odd disconnect from real and historical sources that serves relatively little benefit. </p><p></p><p>Yes humans can rise to the powers of the gods, but Conan never survives having a greataxe split his head in twain, he always ducks out of the way. The greataxe is not relevantly more deadly to Conan than a dagger. But a named foe is substantially more dangerous than a faceless horde, and the named foe is not rendered irrelevant based on his weapon choice. In the real world I have never seen a .50 caliber handgun outside of a display case, in games, in my own experience, they are far more common than 9mm. I mean who didn't use the 14mm pistol in fallout, how common are light pistols in shadowrun, when was that last time you saw a D&D fighter with a short sword (Rules Cyclopedia probably) etc.. </p><p></p><p>I don't want DND Next to be another version of the game where everyone wields a fullblade (I am prone to hyperbole of course, not literally everyone uses one choice, but take a look at the weapons wielded by 20 random Living Greyhawk characters, it's going to be a very short list by class. . .) . I don't want 20th level damage to be so intimately tied to the weapon choice that people who make it 'wrong' might as well go home. I am perfectly comfortable with weapon choice amounting to only 6% damage at 20th level, and skill being a far bigger factor. I think once you define hp as "not hardness" than damage needs to be "not force". </p><p></p><p>Several examples of the greatXXX not getting love can be found in this thread (along with many other corners of the internet):</p><p></p><p><a href="http://www.enworld.org/forum/showthread.php?332971-Damage-in-this-Packet-is-Totally-Out-of-Control/page4" target="_blank">http://www.enworld.org/forum/showthread.php?332971-Damage-in-this-Packet-is-Totally-Out-of-Control/page4</a></p></blockquote><p></p>
[QUOTE="karolusb, post: 6066676, member: 83359"] Now to clarify, I am not saying we shouldn't have abstract hit points, or that people should be squishy in games (though I think there are games that do a ok job of having squishy people without multiple character deaths a game). I am also not advocating for all weapons to do the same damage (though it would make some measure of sense with abstract hit points). Merely saying that conflating force of blow with damage produces an odd disconnect from real and historical sources that serves relatively little benefit. Yes humans can rise to the powers of the gods, but Conan never survives having a greataxe split his head in twain, he always ducks out of the way. The greataxe is not relevantly more deadly to Conan than a dagger. But a named foe is substantially more dangerous than a faceless horde, and the named foe is not rendered irrelevant based on his weapon choice. In the real world I have never seen a .50 caliber handgun outside of a display case, in games, in my own experience, they are far more common than 9mm. I mean who didn't use the 14mm pistol in fallout, how common are light pistols in shadowrun, when was that last time you saw a D&D fighter with a short sword (Rules Cyclopedia probably) etc.. I don't want DND Next to be another version of the game where everyone wields a fullblade (I am prone to hyperbole of course, not literally everyone uses one choice, but take a look at the weapons wielded by 20 random Living Greyhawk characters, it's going to be a very short list by class. . .) . I don't want 20th level damage to be so intimately tied to the weapon choice that people who make it 'wrong' might as well go home. I am perfectly comfortable with weapon choice amounting to only 6% damage at 20th level, and skill being a far bigger factor. I think once you define hp as "not hardness" than damage needs to be "not force". Several examples of the greatXXX not getting love can be found in this thread (along with many other corners of the internet): [url]http://www.enworld.org/forum/showthread.php?332971-Damage-in-this-Packet-is-Totally-Out-of-Control/page4[/url] [/QUOTE]
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