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"People complain, but don't actually read the DMG!" Which sections specifically?
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<blockquote data-quote="Ovinomancer" data-source="post: 8496053" data-attributes="member: 16814"><p>Well, that's not what they say. There's no easily, and the number of type of encounters are an example of how daily XP works, which itself is presented only as a useful pacing tool. It would seem your skim missed some important assumptions in how the game is structured, or how you can approach it, or what changes might work best -- for example, understanding the above assumptions can help you tune, as the DMG also offers suggestions towards, for a slower advancement rate. I mean, you can keep making this oft refuted point, I guess, but it seems rather unhelpful to insist that the designers have less of an idea about how the game is intended to work than you do because you played a few prior editions.</p><p></p><p>This is the error of assuming that your table is 1) representative, and b. that the game is the same. I do find it strange that the rapidity of advancement is striking you as odd, as 1e worked pretty darned fast as well if you didn't force long delays for things. I mean, there's an entire section on downtime, revisited an expanded in a later sourcebook as well, that talks about how you can actually burn through treasure and slow time down. If you think 13 days is too short, my question would be why are you putting them back to back if it breaks your immersion?</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8496053, member: 16814"] Well, that's not what they say. There's no easily, and the number of type of encounters are an example of how daily XP works, which itself is presented only as a useful pacing tool. It would seem your skim missed some important assumptions in how the game is structured, or how you can approach it, or what changes might work best -- for example, understanding the above assumptions can help you tune, as the DMG also offers suggestions towards, for a slower advancement rate. I mean, you can keep making this oft refuted point, I guess, but it seems rather unhelpful to insist that the designers have less of an idea about how the game is intended to work than you do because you played a few prior editions. This is the error of assuming that your table is 1) representative, and b. that the game is the same. I do find it strange that the rapidity of advancement is striking you as odd, as 1e worked pretty darned fast as well if you didn't force long delays for things. I mean, there's an entire section on downtime, revisited an expanded in a later sourcebook as well, that talks about how you can actually burn through treasure and slow time down. If you think 13 days is too short, my question would be why are you putting them back to back if it breaks your immersion? [/QUOTE]
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Community
General Tabletop Discussion
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"People complain, but don't actually read the DMG!" Which sections specifically?
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