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"People complain, but don't actually read the DMG!" Which sections specifically?
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<blockquote data-quote="Staffan" data-source="post: 8496168" data-attributes="member: 907"><p>In 3e, 4e, and Pathfinder 1 and 2, movement has a cost. In 3e/PF1, movement other than a 5' step takes a move action, and provokes attacks of opportunity. 4e is similar, except (IIRC) even a 5' step ("shift") costs a move action. And in PF2, movement would take at least one of your three actions per turn and might provoke an attack of opportunity, although they're not as common there. In addition, in all these games the benefit of flanking is +2 to hit (expressed as "combat advantage" in 4e and the opponent being "flat-footed" in PF2, which can be relevant because it means it doesn't stack with other things giving those things). In other words, flanking in each of those games is kind of hard to do, for a moderate reward.</p><p></p><p>But in 5e, movement is easy. Movement doesn't compete with your other actions, at least not as long as you don't move more than your speed. And movement doesn't provoke attacks of opportunity, unless you're leaving an opponent's reach. These are mostly good things, as it lends itself to more mobile combat. But if you add flanking to that, you basically get free advantage on melee attacks. That very much devalues other means of getting advantage, such as the barbarian's Reckless Attack.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8496168, member: 907"] In 3e, 4e, and Pathfinder 1 and 2, movement has a cost. In 3e/PF1, movement other than a 5' step takes a move action, and provokes attacks of opportunity. 4e is similar, except (IIRC) even a 5' step ("shift") costs a move action. And in PF2, movement would take at least one of your three actions per turn and might provoke an attack of opportunity, although they're not as common there. In addition, in all these games the benefit of flanking is +2 to hit (expressed as "combat advantage" in 4e and the opponent being "flat-footed" in PF2, which can be relevant because it means it doesn't stack with other things giving those things). In other words, flanking in each of those games is kind of hard to do, for a moderate reward. But in 5e, movement is easy. Movement doesn't compete with your other actions, at least not as long as you don't move more than your speed. And movement doesn't provoke attacks of opportunity, unless you're leaving an opponent's reach. These are mostly good things, as it lends itself to more mobile combat. But if you add flanking to that, you basically get free advantage on melee attacks. That very much devalues other means of getting advantage, such as the barbarian's Reckless Attack. [/QUOTE]
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Community
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"People complain, but don't actually read the DMG!" Which sections specifically?
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