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"People complain, but don't actually read the DMG!" Which sections specifically?
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<blockquote data-quote="Charlaquin" data-source="post: 8496236" data-attributes="member: 6779196"><p>I do think advantage and disadvantage are supposed to be very common. This might be the one place where experience running 3e might actually be helpful running 5e - if you would have given +2 or -2 for it in 3e, it’s probably worth advantage or disadvantage in 5e. I think people toss out the (very misleading) “advantage/disadvantage is worth roughly +5/-5” thing too casually without explaining the actual math, and it gives people the impression that it’s a big bonus/penalty that should be used sparingly. When in reality it’s a bonus/penalty designed specifically to play nicely with bounded accuracy, that could be used in place of all the various fiddly situational modifiers of 4e and 5e.</p><p></p><p>All that said, I also think flanking makes it too easy to get advantage. Or, rather, it makes it so that you can always get advantage on attack rolls the same way, instead of having to think about and interact with the environment to get it, which I think is an undesirable outcome.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8496236, member: 6779196"] I do think advantage and disadvantage are supposed to be very common. This might be the one place where experience running 3e might actually be helpful running 5e - if you would have given +2 or -2 for it in 3e, it’s probably worth advantage or disadvantage in 5e. I think people toss out the (very misleading) “advantage/disadvantage is worth roughly +5/-5” thing too casually without explaining the actual math, and it gives people the impression that it’s a big bonus/penalty that should be used sparingly. When in reality it’s a bonus/penalty designed specifically to play nicely with bounded accuracy, that could be used in place of all the various fiddly situational modifiers of 4e and 5e. All that said, I also think flanking makes it too easy to get advantage. Or, rather, it makes it so that you can always get advantage on attack rolls the same way, instead of having to think about and interact with the environment to get it, which I think is an undesirable outcome. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
"People complain, but don't actually read the DMG!" Which sections specifically?
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