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General Tabletop Discussion
*Dungeons & Dragons
"People complain, but don't actually read the DMG!" Which sections specifically?
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<blockquote data-quote="overgeeked" data-source="post: 8496355" data-attributes="member: 86653"><p>Advantage is a game mechanic, not something the character does. </p><p></p><p>The player declares what they want their character to do in the fiction. If the DM decides what the character does gets the player advantage, then they do. You start with the fiction, not the mechanics. This is reinforced by the play loop. </p><p></p><p>Yep. </p><p></p><p>Nope. Automatic success and failure are always options. The mechanics only come into it when the DM cannot decide based on the fiction what the outcome should be. </p><p></p><p>Not really. The play loop is this:</p><p></p><p>1. The DM describes the environment.</p><p>2. The players describe what they want their characters to do.</p><p>3. The DM narrates the results of the characters’ actions.</p><p></p><p>All the mechanical stuff you describe doesn’t enter into it unless the DM cannot decide on their own what should happen, i.e. decide the outcome of 2 which will lead to 3. </p><p></p><p>Cinematic Advantage expands on 2-3 bullet points in the Advantage and Disadvantage section of the DMG. Explaining some hows and whys of using it for…wait for it…cinematic effect. Considering most people don’t even read the DMG having something like this called out is great. Considering the DMG doesn’t actually offer any advice on how to handle it, only vague if/then statements in a bullet list, having this called out specifically is great.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8496355, member: 86653"] Advantage is a game mechanic, not something the character does. The player declares what they want their character to do in the fiction. If the DM decides what the character does gets the player advantage, then they do. You start with the fiction, not the mechanics. This is reinforced by the play loop. Yep. Nope. Automatic success and failure are always options. The mechanics only come into it when the DM cannot decide based on the fiction what the outcome should be. Not really. The play loop is this: 1. The DM describes the environment. 2. The players describe what they want their characters to do. 3. The DM narrates the results of the characters’ actions. All the mechanical stuff you describe doesn’t enter into it unless the DM cannot decide on their own what should happen, i.e. decide the outcome of 2 which will lead to 3. Cinematic Advantage expands on 2-3 bullet points in the Advantage and Disadvantage section of the DMG. Explaining some hows and whys of using it for…wait for it…cinematic effect. Considering most people don’t even read the DMG having something like this called out is great. Considering the DMG doesn’t actually offer any advice on how to handle it, only vague if/then statements in a bullet list, having this called out specifically is great. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
"People complain, but don't actually read the DMG!" Which sections specifically?
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