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General Tabletop Discussion
*Dungeons & Dragons
"People complain, but don't actually read the DMG!" Which sections specifically?
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<blockquote data-quote="Charlaquin" data-source="post: 8496367" data-attributes="member: 6779196"><p>Yes, obviously, but advantage is also an English word. What the player is trying to do in this case is take <em>advantage</em> of the environment to make their attack more effective. Advantage happens to also be the name of the game mechanic D&D 5e happens to use to express such an.. advantage.</p><p></p><p>Of course.</p><p></p><p>Yes, I know, I was brushing over it because it wasn’t relevant to my argument. A DM using this “cinematic advantage” rule, such as it is, could also rule that the action automatically succeeds or fails to give the character an advantage on their attack.</p><p></p><p>Yes, obviously.</p><p></p><p>That’s exactly my point. It’s not some new rule that replaces flanking. It’s advice - quite good advice, in my opinion - for how to award advantage for creative (“cinematic”) interaction with the environment, via the basic pattern of play. I don’t disagree with any of it (except maybe the part about using index cards), I just think it’s silly to call it a new rule, when it’s really just a different presentation of the existing rules.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8496367, member: 6779196"] Yes, obviously, but advantage is also an English word. What the player is trying to do in this case is take [I]advantage[/I] of the environment to make their attack more effective. Advantage happens to also be the name of the game mechanic D&D 5e happens to use to express such an.. advantage. Of course. Yes, I know, I was brushing over it because it wasn’t relevant to my argument. A DM using this “cinematic advantage” rule, such as it is, could also rule that the action automatically succeeds or fails to give the character an advantage on their attack. Yes, obviously. That’s exactly my point. It’s not some new rule that replaces flanking. It’s advice - quite good advice, in my opinion - for how to award advantage for creative (“cinematic”) interaction with the environment, via the basic pattern of play. I don’t disagree with any of it (except maybe the part about using index cards), I just think it’s silly to call it a new rule, when it’s really just a different presentation of the existing rules. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
"People complain, but don't actually read the DMG!" Which sections specifically?
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