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People didn't like the Psionic Talent Die
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<blockquote data-quote="Guest 6801328" data-source="post: 8009899"><p>The way I interpret it, everybody with any kind of training/experience knows how to avoid your basic trip attack. But Battlemasters know especially difficult tricks, such as an amazingly sneaky trip attack. However, it requires an opponent to open him/her/itself up to such a maneuver, and you have to happen to be set up just right to exploit it. And that only happens sometimes. So, no, you can't use it whenever you want.</p><p></p><p>Now, 5e doesn't try to model stance and positioning and openings and all that, so we need to some way to gate how often that occurs. A way to say, "Hey, every now and then, when the stars align, you have this great trick you can use." </p><p></p><p>One way to model this would be to roll percentile dice every time you make an attack. If you get, say, 03 or less or you can use the maneuver. But that would both be really annoying AND wouldn't give you any control over when you get to use it. </p><p></p><p>Another example is the one that GWM uses: when you reduce a creature to 0 HP, or get a critical hit, it triggers. That works great for GWM, but for most BM abilities "reducing an opponent to 0 HP" isn't very useful, and "on a critical hit" doesn't give you any control over when you use it.</p><p></p><p>So instead they simplified it dramatically AND gave you control over when to use it, by making it an "N times per short/long rest" ability.</p><p></p><p>This is how I interpret basically all "N times per short/long rest" non-magical abilities.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 8009899"] The way I interpret it, everybody with any kind of training/experience knows how to avoid your basic trip attack. But Battlemasters know especially difficult tricks, such as an amazingly sneaky trip attack. However, it requires an opponent to open him/her/itself up to such a maneuver, and you have to happen to be set up just right to exploit it. And that only happens sometimes. So, no, you can't use it whenever you want. Now, 5e doesn't try to model stance and positioning and openings and all that, so we need to some way to gate how often that occurs. A way to say, "Hey, every now and then, when the stars align, you have this great trick you can use." One way to model this would be to roll percentile dice every time you make an attack. If you get, say, 03 or less or you can use the maneuver. But that would both be really annoying AND wouldn't give you any control over when you get to use it. Another example is the one that GWM uses: when you reduce a creature to 0 HP, or get a critical hit, it triggers. That works great for GWM, but for most BM abilities "reducing an opponent to 0 HP" isn't very useful, and "on a critical hit" doesn't give you any control over when you use it. So instead they simplified it dramatically AND gave you control over when to use it, by making it an "N times per short/long rest" ability. This is how I interpret basically all "N times per short/long rest" non-magical abilities. [/QUOTE]
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People didn't like the Psionic Talent Die
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