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People didn't like the Psionic Talent Die
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<blockquote data-quote="Aldarc" data-source="post: 8010066" data-attributes="member: 5142"><p>The page count dedicated to spellcasting in the PHB is not necessarily indicative about complexity or simplicity. Also, once you learn it for one spellcaster, you essentially learn it for all spellcasters. So whatever complexity there may be for spellcasting, it becomes applicable to a lot for learning how to play the game. It allows you to move from one spellcasting class to another pretty readily. So if you put psionics, for example, on a spell/power slot system, then you are not asking players to learn something new, but, rather, to engage that prior complexity or knowledge, though possibly expanding that slightly in ways unique to psionics.</p><p></p><p>I don't think that we should castigate or shame people for wanting to keep the game simpler or withing the bounds of their personal mechanical comfort levels.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8010066, member: 5142"] The page count dedicated to spellcasting in the PHB is not necessarily indicative about complexity or simplicity. Also, once you learn it for one spellcaster, you essentially learn it for all spellcasters. So whatever complexity there may be for spellcasting, it becomes applicable to a lot for learning how to play the game. It allows you to move from one spellcasting class to another pretty readily. So if you put psionics, for example, on a spell/power slot system, then you are not asking players to learn something new, but, rather, to engage that prior complexity or knowledge, though possibly expanding that slightly in ways unique to psionics. I don't think that we should castigate or shame people for wanting to keep the game simpler or withing the bounds of their personal mechanical comfort levels. [/QUOTE]
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People didn't like the Psionic Talent Die
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