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People didn't like the Psionic Talent Die
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<blockquote data-quote="Giltonio_Santos" data-source="post: 8010282" data-attributes="member: 36874"><p>I believe we can move from that off-topic as well but, from my experience, healing magic is bad as an after combat activity as well. The life cleric channel gets top priority. If unavailable, healing abilities that don't get better use somewhere else, such as lay on hands and healing light, get priority. After them, hit dice. Only after going through that cycle, you'll look at spending spell slots to heal and then, only if choosing not to heal could create the combat situations I described above (risking a loss of rage, for example).</p><p></p><p>I've only seen players consider spending spell slots to heal between combats when, after spending all of their other resources, they still had frontline warriors fighting below 50%. And they felt bad about having to do it. Much like the idea of an adventuring day featuring eight encounters, the fact that D&D designers think 1 point of damage = 1 point of heal shows how much they know about their own game. No wonder they think they can create the 5e version of psionics designing by committee.</p></blockquote><p></p>
[QUOTE="Giltonio_Santos, post: 8010282, member: 36874"] I believe we can move from that off-topic as well but, from my experience, healing magic is bad as an after combat activity as well. The life cleric channel gets top priority. If unavailable, healing abilities that don't get better use somewhere else, such as lay on hands and healing light, get priority. After them, hit dice. Only after going through that cycle, you'll look at spending spell slots to heal and then, only if choosing not to heal could create the combat situations I described above (risking a loss of rage, for example). I've only seen players consider spending spell slots to heal between combats when, after spending all of their other resources, they still had frontline warriors fighting below 50%. And they felt bad about having to do it. Much like the idea of an adventuring day featuring eight encounters, the fact that D&D designers think 1 point of damage = 1 point of heal shows how much they know about their own game. No wonder they think they can create the 5e version of psionics designing by committee. [/QUOTE]
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People didn't like the Psionic Talent Die
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