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People didn't like the Psionic Talent Die
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8010803" data-attributes="member: 6871653"><p>Another take;</p><p></p><p>rogue, Lurker</p><p></p><p>lvl 3:</p><p></p><p><strong>Psionic thrust</strong>. </p><p>As an action of your turn, you can force a creature within 30 ft to make a WIS save against a DC of 8+prof+Int. On a failed save, the creature takes psychic damage equals to your sneak attack feature.</p><p></p><p><strong>Mind meld.</strong></p><p>As part of your Cunning action, you can communicate telepathically with one creature you can see within 120 feet of you. The target must have an Intelligence of at least 2, otherwise this talent fails and the action is wasted. This communication can occur until the end of the current turn. You don't need to share a language with the target for it to understand your telepathic utterances, and it understands you even if it lacks a language. You also gain access to one memory of the target's choice, gaining perfect recall of one thing it saw or did. </p><p></p><p><strong>Sleight of mind.</strong></p><p>As part of your Cunning Action, you plant a false belief in the mind of one creature that you can see within 60 feet of you. You can create a sound or an image. Only the target of this talent perceives the sound or image you create.</p><p></p><p>- If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a creature's roar, a musical instrument, or any other sound you pick. It lasts for 1 minute.</p><p></p><p>- If you create an object, it must fit within a 5-foot cube and can't move or be reflective. The image can't create any effect that influences a sense other than sight. The image lasts for 1 minute, and it disappears if the creature touches it.</p><p></p><p><strong>lvl 9 </strong></p><p><strong>Steal Sight:</strong></p><p>As an action, you erase your image from the mind of one creature you can see within 120 feet of you; the target must succeed on a Wisdom saving throw, or you are invisible to it until the end of your next turn.</p><p></p><p>lvl 13 </p><p><strong>Steal Skill:</strong></p><p>When you use Mind Meld, you can ''borrow'' the skills of the creatures. If the creature is unwilling, it can make a CHA save to resist the effect. On a failed save, you gain proficiency in one skill in which the creature is proficient. If would gain proficiency in a skill you are already proficient, the chosen skill instead benefit from your Expertise feature. The effect last until the end of your next short rest.</p><p></p><p>lvl 17:</p><p><strong>Psionic reversal</strong></p><p>When you would be subject to an negative condition after a failed save, you can use your reaction to transfer the effect to another. Make a Sleight of Hand check against the DC made to resist the effect. On a success, one creature within 15 ft of you receive the effect instead of you.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8010803, member: 6871653"] Another take; rogue, Lurker lvl 3: [B]Psionic thrust[/B]. As an action of your turn, you can force a creature within 30 ft to make a WIS save against a DC of 8+prof+Int. On a failed save, the creature takes psychic damage equals to your sneak attack feature. [B]Mind meld.[/B] As part of your Cunning action, you can communicate telepathically with one creature you can see within 120 feet of you. The target must have an Intelligence of at least 2, otherwise this talent fails and the action is wasted. This communication can occur until the end of the current turn. You don't need to share a language with the target for it to understand your telepathic utterances, and it understands you even if it lacks a language. You also gain access to one memory of the target's choice, gaining perfect recall of one thing it saw or did. [B]Sleight of mind.[/B] As part of your Cunning Action, you plant a false belief in the mind of one creature that you can see within 60 feet of you. You can create a sound or an image. Only the target of this talent perceives the sound or image you create. - If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a creature's roar, a musical instrument, or any other sound you pick. It lasts for 1 minute. - If you create an object, it must fit within a 5-foot cube and can't move or be reflective. The image can't create any effect that influences a sense other than sight. The image lasts for 1 minute, and it disappears if the creature touches it. [B]lvl 9 Steal Sight:[/B] As an action, you erase your image from the mind of one creature you can see within 120 feet of you; the target must succeed on a Wisdom saving throw, or you are invisible to it until the end of your next turn. lvl 13 [B]Steal Skill:[/B] When you use Mind Meld, you can ''borrow'' the skills of the creatures. If the creature is unwilling, it can make a CHA save to resist the effect. On a failed save, you gain proficiency in one skill in which the creature is proficient. If would gain proficiency in a skill you are already proficient, the chosen skill instead benefit from your Expertise feature. The effect last until the end of your next short rest. lvl 17: [B]Psionic reversal[/B] When you would be subject to an negative condition after a failed save, you can use your reaction to transfer the effect to another. Make a Sleight of Hand check against the DC made to resist the effect. On a success, one creature within 15 ft of you receive the effect instead of you. [/QUOTE]
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