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People didn't like the Psionic Talent Die
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8011322" data-attributes="member: 6871653"><p>This. At-will support is sorely missing. I often saw people saying that an at-will boost would need to be soooo small that it would be mostly useless. </p><p></p><p>Guess what, I dont mind. I dont need my at-will support options to be incredible, or even mathematically good, is just want to be able to give + something to a companion each round, I want to play the bard/white mage from Final Fantasy where they just never attacked. </p><p></p><p>In the playtest, they had a Cure Minor Wound as a cantrip. It cured 1 HP to a living creature under 3 hp within 50 ft. </p><p>I would do something like this:</p><p></p><p>Healing chant (cantrip)</p><p>Action</p><p>Evocation</p><p>V,S</p><p>cleric/bard</p><p></p><p>Choose any number of ally within 30 ft of you that can hear you. You can divide up to your Spellcasting ability mod in HP between them. given that the ally have less than half its HP but more than 0 HP.</p><p></p><p>Sound Mote (cantrip)</p><p>Bonus action</p><p>Range: self</p><p>Conjuration</p><p>V,M</p><p>bard</p><p></p><p>You conjure 1 to 3 magical notes and imbue them with magic. You or someone else can make a ranged spell attack with one of the notes by throwing it by hand of through a musical instrument. A note has a range of 60 feet. If someone else attacks with a note, that attacker adds your spellcasting ability modifier, not the attacker's, to the attack roll. On a hit, the target takes thunder damage equal to 1d4 + your spellcasting ability modifier.</p><p></p><p>If you cast this spell again, the spell ends any other note still affected by your previous casting.</p><p></p><p>Leading strike</p><p>Action</p><p>Range: 1 creature in 5ft.</p><p>Evocation</p><p>S (a weapon)</p><p>Bard/Cleric</p><p></p><p>As part of casting this spell, you make a weapon attack. On a hit, the target take the normal weapon's damage. The next ally that hit the target before the start of your next turn deal + Spellcasting ability modifier thunder damage and gain 3 THP. </p><p></p><p>At 5th level, the extra damage increases to +1d6 damage and the THP increases to 5, at 11th level the damage increases to +1d8 damage and 7 THP and at 17th level the damage increases to +1d10 and the THP increases to 9.</p><p></p><p>Accelerando (cantrip)</p><p>Action</p><p>Range 1 creature within 60 ft</p><p>Enchantment</p><p>V,S</p><p>Bard</p><p></p><p>Until the end of their next turn, the target's speed increases by 10 ft.</p><p></p><p>Rallentando (cantrip)</p><p>Action</p><p>range: 1 creature within 60 ft.</p><p>Enchantment</p><p>V,S</p><p>Bard</p><p></p><p>The creature must make a Dex saves or their speed is halved until the end of your next turn.</p><p></p><p></p><p>Are those spells a waste of action in optimization terms? Yeah, sure, but I'm sure players who love to go full support would appreciate having them.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8011322, member: 6871653"] This. At-will support is sorely missing. I often saw people saying that an at-will boost would need to be soooo small that it would be mostly useless. Guess what, I dont mind. I dont need my at-will support options to be incredible, or even mathematically good, is just want to be able to give + something to a companion each round, I want to play the bard/white mage from Final Fantasy where they just never attacked. In the playtest, they had a Cure Minor Wound as a cantrip. It cured 1 HP to a living creature under 3 hp within 50 ft. I would do something like this: Healing chant (cantrip) Action Evocation V,S cleric/bard Choose any number of ally within 30 ft of you that can hear you. You can divide up to your Spellcasting ability mod in HP between them. given that the ally have less than half its HP but more than 0 HP. Sound Mote (cantrip) Bonus action Range: self Conjuration V,M bard You conjure 1 to 3 magical notes and imbue them with magic. You or someone else can make a ranged spell attack with one of the notes by throwing it by hand of through a musical instrument. A note has a range of 60 feet. If someone else attacks with a note, that attacker adds your spellcasting ability modifier, not the attacker's, to the attack roll. On a hit, the target takes thunder damage equal to 1d4 + your spellcasting ability modifier. If you cast this spell again, the spell ends any other note still affected by your previous casting. Leading strike Action Range: 1 creature in 5ft. Evocation S (a weapon) Bard/Cleric As part of casting this spell, you make a weapon attack. On a hit, the target take the normal weapon's damage. The next ally that hit the target before the start of your next turn deal + Spellcasting ability modifier thunder damage and gain 3 THP. At 5th level, the extra damage increases to +1d6 damage and the THP increases to 5, at 11th level the damage increases to +1d8 damage and 7 THP and at 17th level the damage increases to +1d10 and the THP increases to 9. Accelerando (cantrip) Action Range 1 creature within 60 ft Enchantment V,S Bard Until the end of their next turn, the target's speed increases by 10 ft. Rallentando (cantrip) Action range: 1 creature within 60 ft. Enchantment V,S Bard The creature must make a Dex saves or their speed is halved until the end of your next turn. Are those spells a waste of action in optimization terms? Yeah, sure, but I'm sure players who love to go full support would appreciate having them. [/QUOTE]
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