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People didn't like the Psionic Talent Die
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<blockquote data-quote="Mistwell" data-source="post: 8011906" data-attributes="member: 2525"><p>You mean innovative and mechanically daring products which almost nobody likes or buys. Innovative doesn't mean better, it just means a new method of doing something. Mechanically daring also doesn't mean better, it's just another way of saying the same thing - a new method of doing something. All you're really saying is we'd have avoided the new ways of doing things in ways people didn't like.</p><p></p><p>Which is how we got games like Lejendary Adventures (or the character creation methods of Traveller), a game with plenty of "innovative" and "mechanically daring" methods of doing things which almost nobody liked and which only got off the ground to begin with because Gary Gygax was behind it.</p><p></p><p>You can publicly test a new way of doing things ("innovative" and "mechanically daring") first and see if people like that new method. If they don't, you discard it as Lejendary Adventures mechanics. If they do, you embrace it like Advantage/Disadvantage. The playtesting it to see if people like it doesn't make it not innovative or not mechanically daring - it tests to see if it's the kind of those things people actually enjoy in their games.</p><p></p><p>Right now the feedback seems to be "new method of doing something is fine, as long as it's easy to understand and easy enough to use that I can just sit down and start using that content right away." That's certainly a design challenge to find something which is both new and easy to understand and use quickly, but it's not an impossible standard to meet.</p><p></p><p>And it's probably the right standard to fit the theme of this edition of D&D. It keeps the designers on focus - don't get distracted by shiny new toys which speak to your depth of experience in wonky and complex mechanics, stay focused on the theme of this game being people can just sit down and start playing the game without a lot of advanced study first. Keep your efforts on those kinds of innovations, and not the wonky ones.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 8011906, member: 2525"] You mean innovative and mechanically daring products which almost nobody likes or buys. Innovative doesn't mean better, it just means a new method of doing something. Mechanically daring also doesn't mean better, it's just another way of saying the same thing - a new method of doing something. All you're really saying is we'd have avoided the new ways of doing things in ways people didn't like. Which is how we got games like Lejendary Adventures (or the character creation methods of Traveller), a game with plenty of "innovative" and "mechanically daring" methods of doing things which almost nobody liked and which only got off the ground to begin with because Gary Gygax was behind it. You can publicly test a new way of doing things ("innovative" and "mechanically daring") first and see if people like that new method. If they don't, you discard it as Lejendary Adventures mechanics. If they do, you embrace it like Advantage/Disadvantage. The playtesting it to see if people like it doesn't make it not innovative or not mechanically daring - it tests to see if it's the kind of those things people actually enjoy in their games. Right now the feedback seems to be "new method of doing something is fine, as long as it's easy to understand and easy enough to use that I can just sit down and start using that content right away." That's certainly a design challenge to find something which is both new and easy to understand and use quickly, but it's not an impossible standard to meet. And it's probably the right standard to fit the theme of this edition of D&D. It keeps the designers on focus - don't get distracted by shiny new toys which speak to your depth of experience in wonky and complex mechanics, stay focused on the theme of this game being people can just sit down and start playing the game without a lot of advanced study first. Keep your efforts on those kinds of innovations, and not the wonky ones. [/QUOTE]
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