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People didn't like the Psionic Talent Die
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<blockquote data-quote="Mistwell" data-source="post: 8012257" data-attributes="member: 2525"><p>I have that they greenlit it by 90% earlier, and that more recent testing of subclasses as early as last year was still showing today that people liked it by more than 70%. Now that's not conclusive evidence, but it is more than you have for your "In an alternative world" theory about how it would play out if they were newly introduced today, and it's also objective data as opposed to your entirely subjective one. </p><p></p><p></p><p></p><p>Not quite what he said. He's saying "different" and "own mechanics" might be fine provided its easily understood and played as quickly as just sitting down at the table to start playing.</p><p></p><p>For example, I strongly suspect survey respondents wouldn't have those issues with a mechanic which applied advantage or disadvantage to damage rolls. It would be it's own mechanic and different, but it would be similar enough to existing stuff that people can just sit down at the table and immediately play it because it's so easy to understand. Similarly, "You can permanently give up a 3rd level spell slot to gain a new cantrip" would be new and it's own mechanic, but also likely pass the "I can grok this the moment I sit down to play" criteria. </p><p></p><p>So it's not just anything which works different or with its own mechanic - it's a question of complexity and ease/speed of use. Which leaves room for something different, it's just more difficult to design that.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 8012257, member: 2525"] I have that they greenlit it by 90% earlier, and that more recent testing of subclasses as early as last year was still showing today that people liked it by more than 70%. Now that's not conclusive evidence, but it is more than you have for your "In an alternative world" theory about how it would play out if they were newly introduced today, and it's also objective data as opposed to your entirely subjective one. Not quite what he said. He's saying "different" and "own mechanics" might be fine provided its easily understood and played as quickly as just sitting down at the table to start playing. For example, I strongly suspect survey respondents wouldn't have those issues with a mechanic which applied advantage or disadvantage to damage rolls. It would be it's own mechanic and different, but it would be similar enough to existing stuff that people can just sit down at the table and immediately play it because it's so easy to understand. Similarly, "You can permanently give up a 3rd level spell slot to gain a new cantrip" would be new and it's own mechanic, but also likely pass the "I can grok this the moment I sit down to play" criteria. So it's not just anything which works different or with its own mechanic - it's a question of complexity and ease/speed of use. Which leaves room for something different, it's just more difficult to design that. [/QUOTE]
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People didn't like the Psionic Talent Die
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