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People have the strangest deal-breakers
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<blockquote data-quote="Nivenus" data-source="post: 5796626" data-attributes="member: 71756"><p>The central problem here is that D&D was the first major roleplaying game of any kind and the first fantasy roleplaying game in particular. That puts it in an awkward position.</p><p></p><p>It's expected to be the leader of the industry and to maintain that leadership it has to move with the times. On the other hand, a lot of people have some pretty intense nostalgia tied up to particular versions of the game - because it was the first roleplaying game they'd ever played and they loved it.</p><p></p><p>Other RPGs don't have this problem as much. But D&D is caught between two opposing goals: to appeal to its existing fandom and to maintain its role as the industry leader.</p><p></p><p>FWIW, I think it's possible to blend the two. <em>World of Warcraft</em> and <em>Skyrim</em> as two examples of modern (C)RPGs have enough recognizable elements of D&D that I don't think it's impossible to blend them in. Mind you, I don't think D&D should be identical to either and I don't think it has to be. The problem, I think, arises when people are opposed to change of any kind or when the designers throw the baby out with the bathwater.</p><p></p><p>WotC is showing they've learned from 4e. The baby's pretty secure, insofar as I can tell. The only question remaining is whether the fans of 3e and earlier editions are willing to forgive them and if they're willing to allow what others want to exist alongside their own preferences.</p></blockquote><p></p>
[QUOTE="Nivenus, post: 5796626, member: 71756"] The central problem here is that D&D was the first major roleplaying game of any kind and the first fantasy roleplaying game in particular. That puts it in an awkward position. It's expected to be the leader of the industry and to maintain that leadership it has to move with the times. On the other hand, a lot of people have some pretty intense nostalgia tied up to particular versions of the game - because it was the first roleplaying game they'd ever played and they loved it. Other RPGs don't have this problem as much. But D&D is caught between two opposing goals: to appeal to its existing fandom and to maintain its role as the industry leader. FWIW, I think it's possible to blend the two. [I]World of Warcraft[/I] and [I]Skyrim[/I] as two examples of modern (C)RPGs have enough recognizable elements of D&D that I don't think it's impossible to blend them in. Mind you, I don't think D&D should be identical to either and I don't think it has to be. The problem, I think, arises when people are opposed to change of any kind or when the designers throw the baby out with the bathwater. WotC is showing they've learned from 4e. The baby's pretty secure, insofar as I can tell. The only question remaining is whether the fans of 3e and earlier editions are willing to forgive them and if they're willing to allow what others want to exist alongside their own preferences. [/QUOTE]
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People have the strangest deal-breakers
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