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*Pathfinder & Starfinder
People have the strangest deal-breakers
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<blockquote data-quote="Giltonio_Santos" data-source="post: 5799248" data-attributes="member: 36874"><p>To me, deal-breakers are related to what people expect of the game. I'll use myself as an example: I see lots of role-playing systems as being able to deliver a good experience in terms of fantasy gaming. I once played in a fantasy campaign that used Vampire: The Dark Ages for the basic rules. Personally, I believe Luke Crane's Burning Wheel is able to deliver an experience in fantasy gaming that D&D is not able to replicate. So, why do I play D&D?</p><p></p><p>- I play D&D to kill beholders who can petrify/disintegrate with an eye ray.</p><p>- I play D&D to have some characters that are lawful, some that are good, and some that are <em> necessarily</em> lawful good (yes, I'm talking about paladins here).</p><p>- I play D&D to get high elves that are different from gray elves, demons that are different from devils and blue dragons that are different from silver dragons.</p><p>- I play D&D for the great wheel cosmology, and I couldn't care less for the fact that the elemental plane of fire is not a good setting for my adventures.</p><p></p><p>So, all of those things are deal-breakers? Yes, they are, because If I'm going to play a game where silver dragons are evil, blue dragons are good, elemental planes don't exist and gray elves are called eladrin, I may as well simply play a game where becoming more powerful doesn't mean becoming better at melee combat, and being wounded in combat actually means something before you go down below 0 hp.</p><p></p><p>To some people, D&D is generic fantasy gaming: build the game you want, as long as it has dungeons and dragons in the mix. I'm not one of those, and that's why I have my deal-breakers. I don't want to push WotC in the direction I'd prefer, but I see lots of games with better building blocks for a "build the game you want" model. I like D&D because a specific kind of flavor is supported, and departure from that flavor was one of the main reason I kept away from 4E, and will do the same for 5E if any of my deal-breakers indeed appear broken. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Cheers,</p></blockquote><p></p>
[QUOTE="Giltonio_Santos, post: 5799248, member: 36874"] To me, deal-breakers are related to what people expect of the game. I'll use myself as an example: I see lots of role-playing systems as being able to deliver a good experience in terms of fantasy gaming. I once played in a fantasy campaign that used Vampire: The Dark Ages for the basic rules. Personally, I believe Luke Crane's Burning Wheel is able to deliver an experience in fantasy gaming that D&D is not able to replicate. So, why do I play D&D? - I play D&D to kill beholders who can petrify/disintegrate with an eye ray. - I play D&D to have some characters that are lawful, some that are good, and some that are [I] necessarily[/I] lawful good (yes, I'm talking about paladins here). - I play D&D to get high elves that are different from gray elves, demons that are different from devils and blue dragons that are different from silver dragons. - I play D&D for the great wheel cosmology, and I couldn't care less for the fact that the elemental plane of fire is not a good setting for my adventures. So, all of those things are deal-breakers? Yes, they are, because If I'm going to play a game where silver dragons are evil, blue dragons are good, elemental planes don't exist and gray elves are called eladrin, I may as well simply play a game where becoming more powerful doesn't mean becoming better at melee combat, and being wounded in combat actually means something before you go down below 0 hp. To some people, D&D is generic fantasy gaming: build the game you want, as long as it has dungeons and dragons in the mix. I'm not one of those, and that's why I have my deal-breakers. I don't want to push WotC in the direction I'd prefer, but I see lots of games with better building blocks for a "build the game you want" model. I like D&D because a specific kind of flavor is supported, and departure from that flavor was one of the main reason I kept away from 4E, and will do the same for 5E if any of my deal-breakers indeed appear broken. :) Cheers, [/QUOTE]
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People have the strangest deal-breakers
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