Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
People of the forums I need your help to build a character
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="faria" data-source="post: 6842013" data-attributes="member: 6780042"><p>Guys, guys, you're looking at this from the wrong angle. The dude's not a Bard or a Fighter, the dude's a thief: he's a Rogue. He flat out said he stole the equipment. </p><p></p><p>Personally, I'd start with Rogue at level 1, then go Fighter from then on. In D&D you can mix different classes together to gain benefits from both. It's called Multiclassing. A Rogue+Fighter is a good combination.</p><p></p><p>Rogues can't wear the knight's chainmail armor correctly at level 1 (Rule of Cool: ask your DM if you can just "remove the DEX mod bonus to AC until you're proficient in it", he'll know what that means so ask him to explain it to you), but that's to be expected. After getting some experience using the armor (and leveling up), then you become proficient in it (by multiclassing into Fighter) and get the DEX mod back. It's breaking the rules to support your character's cool backstory, but if you're gonna learn anything about D&D, it's that the rules don't matter much when it comes to roleplaying games. You're here to have fun and go on adventures with your friends. The written rules are great suggestions for balance, but the DM is "god" and can break them as he sees fit. Read the preface Mike Mearls wrote in the Player's Handbook about this.</p><p></p><p>A Fighter X/Rogue 1 is a nice combo for a new player. You don't have to worry about spells, so it's still relatively easy to learn, and you get 2 fantastic features to add to your Fighter's normal skills: Expertise and Sneak Attack. You shouldn't limit your options to something simple, because 1) that's boring, and 2) the best way to learn the rules is to play. It's all simple once you become familiar with it. We didn't start out knowing how to play Rogues and Bards and Sorcerers; we made cool characters and learned their strengths and weaknesses by playing them. If you have trouble and want suggestions, then ask the experienced folks around the table. They'd love to answer your questions and get you excited about your character. Take risks, get creative, piss off your DM, and have fun. That's what D&D is all about.</p></blockquote><p></p>
[QUOTE="faria, post: 6842013, member: 6780042"] Guys, guys, you're looking at this from the wrong angle. The dude's not a Bard or a Fighter, the dude's a thief: he's a Rogue. He flat out said he stole the equipment. Personally, I'd start with Rogue at level 1, then go Fighter from then on. In D&D you can mix different classes together to gain benefits from both. It's called Multiclassing. A Rogue+Fighter is a good combination. Rogues can't wear the knight's chainmail armor correctly at level 1 (Rule of Cool: ask your DM if you can just "remove the DEX mod bonus to AC until you're proficient in it", he'll know what that means so ask him to explain it to you), but that's to be expected. After getting some experience using the armor (and leveling up), then you become proficient in it (by multiclassing into Fighter) and get the DEX mod back. It's breaking the rules to support your character's cool backstory, but if you're gonna learn anything about D&D, it's that the rules don't matter much when it comes to roleplaying games. You're here to have fun and go on adventures with your friends. The written rules are great suggestions for balance, but the DM is "god" and can break them as he sees fit. Read the preface Mike Mearls wrote in the Player's Handbook about this. A Fighter X/Rogue 1 is a nice combo for a new player. You don't have to worry about spells, so it's still relatively easy to learn, and you get 2 fantastic features to add to your Fighter's normal skills: Expertise and Sneak Attack. You shouldn't limit your options to something simple, because 1) that's boring, and 2) the best way to learn the rules is to play. It's all simple once you become familiar with it. We didn't start out knowing how to play Rogues and Bards and Sorcerers; we made cool characters and learned their strengths and weaknesses by playing them. If you have trouble and want suggestions, then ask the experienced folks around the table. They'd love to answer your questions and get you excited about your character. Take risks, get creative, piss off your DM, and have fun. That's what D&D is all about. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
People of the forums I need your help to build a character
Top