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<blockquote data-quote="eriktheguy" data-source="post: 4787805" data-attributes="member: 83662"><p>Well, in reality clockwork doesn't make steeds/guns/guardians, but this is fantasy, so go for it! I'm assuming that the campaign combines magic with steam or clockwork. i.e. the steam golems run on coal, but their ability to follow orders and think in battle comes from magic.</p><p></p><p>Where do the clockwork machines get their energy from? Are they wind up, steam powered, or do they run completely on magic? Is the clockwork power an upgrade of its steam powered counterpart, or is it a different technology entirely. Did the clockwork empire rise out of the ashes of the coal cities disaster, or are they separate entities.</p><p>Steam and clockwork gives you plenty of leeway to introduce cool magic items.</p><p></p><p>If you want to make the two technologies distinct, perhaps the characters find some powerful powder or steam based guns in the ruins of Dorum only to discover they reload too slowly. Then, a tinkerer in Clockwork offers to upgrade them with a special clockwork reloading device that makes them more combat usable. The combination of the two technologies can lead to the most powerful items, but when the villain of the campaign finds out she begins plotting to create an indestructible army...</p><p></p><p>Steam blade: <em>When you grip the hilt just so, scalding steam leaps from the blade.</em></p><p>Replaces flaming weapon</p><p>Special: A citizen of clockwork can install a mechanism to recharge the blade's daily power during a short rest by placing powdered coal in the back of the blade.</p><p></p><p>Steam armor: <em>This suit of metal threatens to release bursts of steam when struck too hard.</em></p><p>Replaces razor armor</p><p>Special: A citizen of clockwork rigs the armor to deal damage to any attacker that hits at the user's command as a daily power.</p></blockquote><p></p>
[QUOTE="eriktheguy, post: 4787805, member: 83662"] Well, in reality clockwork doesn't make steeds/guns/guardians, but this is fantasy, so go for it! I'm assuming that the campaign combines magic with steam or clockwork. i.e. the steam golems run on coal, but their ability to follow orders and think in battle comes from magic. Where do the clockwork machines get their energy from? Are they wind up, steam powered, or do they run completely on magic? Is the clockwork power an upgrade of its steam powered counterpart, or is it a different technology entirely. Did the clockwork empire rise out of the ashes of the coal cities disaster, or are they separate entities. Steam and clockwork gives you plenty of leeway to introduce cool magic items. If you want to make the two technologies distinct, perhaps the characters find some powerful powder or steam based guns in the ruins of Dorum only to discover they reload too slowly. Then, a tinkerer in Clockwork offers to upgrade them with a special clockwork reloading device that makes them more combat usable. The combination of the two technologies can lead to the most powerful items, but when the villain of the campaign finds out she begins plotting to create an indestructible army... Steam blade: [I]When you grip the hilt just so, scalding steam leaps from the blade.[/I] Replaces flaming weapon Special: A citizen of clockwork can install a mechanism to recharge the blade's daily power during a short rest by placing powdered coal in the back of the blade. Steam armor: [I]This suit of metal threatens to release bursts of steam when struck too hard.[/I] Replaces razor armor Special: A citizen of clockwork rigs the armor to deal damage to any attacker that hits at the user's command as a daily power. [/QUOTE]
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