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General Tabletop Discussion
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People That Have Actually Read the DMG: What Optional Rule(s) Do You Want To Get Expanded In One D&D?
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8796600" data-attributes="member: 7023887"><p>As we all know, no one reads the D&D 5e Dungeon Master's Guide. However, for the few people on this site that have, what optional parts of it do you think should be expanded upon in the One D&D playtest? </p><p></p><p>By "expanded", I mean given heavy revisions the same way that Inspiration and Exhaustion have been revised in the current playtest documents. </p><p></p><p>There are 3 optional rules in the DMG that currently come to mind:</p><ol> <li data-xf-list-type="ol"><strong>The Loyalty Score:</strong> Found in Chapter 4 of the DMG, the Loyalty Score is a way for the DM to keep track of how loyal party-member NPCs are to the party. Currently, it's pretty bare-bones and has only been used in one official adventure before (Out of the Abyss), so I think revising it and making the rules more important could help in future official adventures. </li> <li data-xf-list-type="ol"><strong>Proficiency Dice: </strong>I like the idea of Proficiency Dice. I've never used it, because I don't think my players would like it, but I like the idea of it. However, revising Proficiency Dice to apply only in certain situations could help make it be used more frequently. </li> <li data-xf-list-type="ol"><strong>Flanking:</strong> Currently, flanking gives people that attack a flanked target advantage on the attack roll, which is probably too effective. If revised to be a bonus to hit (maybe a d4 or +1 per flanking creature), then it might be used more, adding more strategy to D&D 5e combat. </li> </ol><p>What about you? What other optional rules do you think can/should be revised and/or expanded? Do you have any thoughts on the optional rules I listed and possible revisions/expansions for them?</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8796600, member: 7023887"] As we all know, no one reads the D&D 5e Dungeon Master's Guide. However, for the few people on this site that have, what optional parts of it do you think should be expanded upon in the One D&D playtest? By "expanded", I mean given heavy revisions the same way that Inspiration and Exhaustion have been revised in the current playtest documents. There are 3 optional rules in the DMG that currently come to mind: [LIST=1] [*][B]The Loyalty Score:[/B] Found in Chapter 4 of the DMG, the Loyalty Score is a way for the DM to keep track of how loyal party-member NPCs are to the party. Currently, it's pretty bare-bones and has only been used in one official adventure before (Out of the Abyss), so I think revising it and making the rules more important could help in future official adventures. [*][B]Proficiency Dice: [/B]I like the idea of Proficiency Dice. I've never used it, because I don't think my players would like it, but I like the idea of it. However, revising Proficiency Dice to apply only in certain situations could help make it be used more frequently. [*][B]Flanking:[/B] Currently, flanking gives people that attack a flanked target advantage on the attack roll, which is probably too effective. If revised to be a bonus to hit (maybe a d4 or +1 per flanking creature), then it might be used more, adding more strategy to D&D 5e combat. [/LIST] What about you? What other optional rules do you think can/should be revised and/or expanded? Do you have any thoughts on the optional rules I listed and possible revisions/expansions for them? [/QUOTE]
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