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People That Have Actually Read the DMG: What Optional Rule(s) Do You Want To Get Expanded In One D&D?
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<blockquote data-quote="Yaarel" data-source="post: 8802194" data-attributes="member: 58172"><p>We can compare the 5e Warlock, with regard to Short Rest mechanics.</p><p></p><p>The spell point system converts the Warlock chassis into spell points. The difference is the Warlock progression comes in big lumps at each slot increase, whereas the spell point system progression increments smoothly increasing at 1 point at each new level. Overall the difference between the Short Rest slots and the level+1 Short Rest points is a wash.</p><p></p><p>In all the years of 5e, I dont recall anyone complaining that the Sorcerer spellcasting is too powerful. I only hear it isnt enough for some player preferences. Moreover, I hear Warlock players complain they have a difficult time convincing other players to rest − tho that might change if Wizard and other casters are Short-Resting too because of using the spell point system.</p><p></p><p>Going from my experience, the 1-hour Short Rest is only possible if there are no nearby threats − in other words, there is a natural narrative pause in the adventure, when an 8-hour Long Rest is just as easy.</p><p></p><p>In sum, the Short Rest spell pool balances solidly. We can the see the Warlock perform when effectively maximizing the expenditure for each spell. The main difference is, the spell points allow the option of dividing the maximal slot into several lesser spells. The Short Rest spell point chassis balances remarkably.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8802194, member: 58172"] We can compare the 5e Warlock, with regard to Short Rest mechanics. The spell point system converts the Warlock chassis into spell points. The difference is the Warlock progression comes in big lumps at each slot increase, whereas the spell point system progression increments smoothly increasing at 1 point at each new level. Overall the difference between the Short Rest slots and the level+1 Short Rest points is a wash. In all the years of 5e, I dont recall anyone complaining that the Sorcerer spellcasting is too powerful. I only hear it isnt enough for some player preferences. Moreover, I hear Warlock players complain they have a difficult time convincing other players to rest − tho that might change if Wizard and other casters are Short-Resting too because of using the spell point system. Going from my experience, the 1-hour Short Rest is only possible if there are no nearby threats − in other words, there is a natural narrative pause in the adventure, when an 8-hour Long Rest is just as easy. In sum, the Short Rest spell pool balances solidly. We can the see the Warlock perform when effectively maximizing the expenditure for each spell. The main difference is, the spell points allow the option of dividing the maximal slot into several lesser spells. The Short Rest spell point chassis balances remarkably. [/QUOTE]
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People That Have Actually Read the DMG: What Optional Rule(s) Do You Want To Get Expanded In One D&D?
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