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People who always start a campaign at level 1: Does it ever get boring?
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<blockquote data-quote="Voneth" data-source="post: 505229" data-attributes="member: 1016"><p>So in a lot of cases, we have discovered that is it player behavior, not game stats, that are the source of the problem. (heck we all know of players who went from high to low levels in their PC with NO character “development” ever occurring.) Though this is a feature of designing a game on levels, you can never have a consistent power level, the group is always creeping up, no matter how much you mess with the XP table.</p><p></p><p>So what can we do to get players to invest more in their PC’s back story without having to drag them lower levels to do it. Or do some GM prefer lower levels because it’s just easier to swamp the PCs and then see how they have to cope with the situation without the resources of getting to use high spells or +9 to their skill rolls. Then there is also the question of experienced teamwork as well. (how low level PCs should be trying to do things more on their own compared to a experienced group where the PC all stick to their assigned roles.)</p><p></p><p>To some degree I find this all a little confusing. It seems that people mention development, as in role playing, and then slide into combat tactics in almost the same breath. Which sort of development are we talking about?</p><p></p><p>As an aside, I had one cleric who went through that stage of “just sling the spells.” But that was because there wasn’t much else to do – in combat. Flat terrain and a group of guys rushing you, two guys per PC, even for the wizards. It was only heal, heal, heal. Off the play mat, my cleric became a knight templar and he had plenty to do with his knightly order and courtly/religious order. Then we had a war and there was plenty to on the battle mat, mostly running around and flanking ranks of rank and file.</p></blockquote><p></p>
[QUOTE="Voneth, post: 505229, member: 1016"] So in a lot of cases, we have discovered that is it player behavior, not game stats, that are the source of the problem. (heck we all know of players who went from high to low levels in their PC with NO character “development” ever occurring.) Though this is a feature of designing a game on levels, you can never have a consistent power level, the group is always creeping up, no matter how much you mess with the XP table. So what can we do to get players to invest more in their PC’s back story without having to drag them lower levels to do it. Or do some GM prefer lower levels because it’s just easier to swamp the PCs and then see how they have to cope with the situation without the resources of getting to use high spells or +9 to their skill rolls. Then there is also the question of experienced teamwork as well. (how low level PCs should be trying to do things more on their own compared to a experienced group where the PC all stick to their assigned roles.) To some degree I find this all a little confusing. It seems that people mention development, as in role playing, and then slide into combat tactics in almost the same breath. Which sort of development are we talking about? As an aside, I had one cleric who went through that stage of “just sling the spells.” But that was because there wasn’t much else to do – in combat. Flat terrain and a group of guys rushing you, two guys per PC, even for the wizards. It was only heal, heal, heal. Off the play mat, my cleric became a knight templar and he had plenty to do with his knightly order and courtly/religious order. Then we had a war and there was plenty to on the battle mat, mostly running around and flanking ranks of rank and file. [/QUOTE]
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People who always start a campaign at level 1: Does it ever get boring?
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