Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
People who always start a campaign at level 1: Does it ever get boring?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 506010" data-attributes="member: 4937"><p>In 1st edition, the general consensus seemed to be that the very best of the game was from about 5th level to about 9th level. Above 9th level, the DM had to go through increasing contorsions to find something to challenge the party. There were some nice things about having a character who was counted among the great and mighty, but by and large such characters were retired to the back ground and only retrieved when sufficiently epic events required thier presence.</p><p></p><p>With the increased challenge of monsters, and the more rapid advancement of characters, that sweet spot seems to have shifted upward to between 7th and 13th (granted, I haven't played a 13th level 3rd edition character). But still, there are the same sorts of breakdowns that seem to be begin in 3rd edition, only this time you are a little bit closer to 20 before they start happening. </p><p></p><p>I can't imagine wanting to begin a long term campaign at or above 7th. I have however noted a whole lot of younger players who have never played anything lower. To be frank, they have absolutely pathetic dungeon crawling skills, in part because they have always had a ready spell or magic item as the solution to most any problem they encounter.</p><p></p><p>By 7th level, even in 3rd edition, my characters have started seeming just a little too proficient - not that things with sufficient CR 'overage' don't challenge them - but that they seldom are stretched beyond thier class abilities to find a solution to a problem. </p><p></p><p>I reject the notion that 1st level characters aren't heroic. To my mind, the most heroic period is that point in the heroes clear when he is faced by the most overwhelming odd and must succeed on his own merits despite this. The point that I find this true occurs down in the mid to low levels. As a DM, the time I enjoy most is when I can start throwing the bigger foes at them, but the average foes are still troublesome. I can send orcs after 6th level characters, but it gets pretty pointless to send them after 10th level characters unless I stack the odds pretty heavily in some fashion. All the sudden, my world, hereto previously inhabited with orcs and goblins, has to contain leveled ogres and outsiders (and so on and so forth). It just doesn't feel right.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 506010, member: 4937"] In 1st edition, the general consensus seemed to be that the very best of the game was from about 5th level to about 9th level. Above 9th level, the DM had to go through increasing contorsions to find something to challenge the party. There were some nice things about having a character who was counted among the great and mighty, but by and large such characters were retired to the back ground and only retrieved when sufficiently epic events required thier presence. With the increased challenge of monsters, and the more rapid advancement of characters, that sweet spot seems to have shifted upward to between 7th and 13th (granted, I haven't played a 13th level 3rd edition character). But still, there are the same sorts of breakdowns that seem to be begin in 3rd edition, only this time you are a little bit closer to 20 before they start happening. I can't imagine wanting to begin a long term campaign at or above 7th. I have however noted a whole lot of younger players who have never played anything lower. To be frank, they have absolutely pathetic dungeon crawling skills, in part because they have always had a ready spell or magic item as the solution to most any problem they encounter. By 7th level, even in 3rd edition, my characters have started seeming just a little too proficient - not that things with sufficient CR 'overage' don't challenge them - but that they seldom are stretched beyond thier class abilities to find a solution to a problem. I reject the notion that 1st level characters aren't heroic. To my mind, the most heroic period is that point in the heroes clear when he is faced by the most overwhelming odd and must succeed on his own merits despite this. The point that I find this true occurs down in the mid to low levels. As a DM, the time I enjoy most is when I can start throwing the bigger foes at them, but the average foes are still troublesome. I can send orcs after 6th level characters, but it gets pretty pointless to send them after 10th level characters unless I stack the odds pretty heavily in some fashion. All the sudden, my world, hereto previously inhabited with orcs and goblins, has to contain leveled ogres and outsiders (and so on and so forth). It just doesn't feel right. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
People who always start a campaign at level 1: Does it ever get boring?
Top