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People who read games but don't play...are there more than me...
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<blockquote data-quote="Steel_Wind" data-source="post: 5148635" data-attributes="member: 20741"><p>After the first... ten years or so as a player, I never played very much after that. Basically, after law school about 20 years ago, I stopped playing RPGs as a player (we probably share that in common, I'm guessing), though it's not quite the same thing as I have always continued to be the DM/GM quite regularly over the years. </p><p></p><p>Funny thing is, recently I started actually <em>playing</em> in a <em>Pathfinder</em> campaign. Tournament participation as a player aside, it's the first time I've been <em>playing</em> regularly in an ongoing campaign in 23 years.</p><p></p><p>I can admit to the same phenomenon when it comes to me and boardgames, however. I have a very large collection of boardgames - the overwhelming percentage of which I have never played. Mostly, this is not out of choice - I simply have a very hard time finding people to play boardgames with. The guys in my gaming circle are not much for boardgames.</p><p></p><p>I do think there is one element of "reading/collecting" RPGs where most of us can relate to your experience - and that's <em>reading RPG adventures.</em></p><p></p><p>I can assure you that I have a vast collection of <em>Dungeon Magazine</em>. I'm missing 3 issues in the entire print series. There are hundreds of other EN Worlders with similar complete collections. And I can also assure you that the overwhelming majority of those adventures have not been played by <strong><em>any</em></strong> single collector of <em>Dungeon, <strong>ever</strong></em>. No way - no how.</p><p></p><p>But unlike RPG rule material, I have read that vast majority of those adventures. "Readability" of a <em>Dungeon</em> adventure was always an important element in distinguishing what made a "good" <em>Dungeon</em> adventure from a "bad" one. There was more to it than that of course - but readbaility was always an important element.</p><p></p><p>I have frequently been inspired by a good <em>Dungeon</em> adventure and often swiped stat blocks or a map here and there. But actually running the <u>entire adventure</u>? Relatively rare. I'm guessing that's happened maybe 20 times or so, in total.</p><p></p><p>So reading the adventures for entertainment purposes has <em><strong>always</strong></em> been an important element in enjoying adventure material in <em>Dungeon </em>among all or nearly all RPG enthusiasts.</p><p></p><p></p><p></p><p>Experiences similar to this are also <em>very</em> common amongst gamers. Many groups have a predisposition towards a particular genre and tend to default to D&D in some form as their game of choice. I would guess that a significant number of non- D&D rpg books are read and collected more than they are ever played and used in a game setting as they were intended to be used.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 5148635, member: 20741"] After the first... ten years or so as a player, I never played very much after that. Basically, after law school about 20 years ago, I stopped playing RPGs as a player (we probably share that in common, I'm guessing), though it's not quite the same thing as I have always continued to be the DM/GM quite regularly over the years. Funny thing is, recently I started actually [I]playing[/I] in a [I]Pathfinder[/I] campaign. Tournament participation as a player aside, it's the first time I've been [I]playing[/I] regularly in an ongoing campaign in 23 years. I can admit to the same phenomenon when it comes to me and boardgames, however. I have a very large collection of boardgames - the overwhelming percentage of which I have never played. Mostly, this is not out of choice - I simply have a very hard time finding people to play boardgames with. The guys in my gaming circle are not much for boardgames. I do think there is one element of "reading/collecting" RPGs where most of us can relate to your experience - and that's [I]reading RPG adventures.[/I] I can assure you that I have a vast collection of [I]Dungeon Magazine[/I]. I'm missing 3 issues in the entire print series. There are hundreds of other EN Worlders with similar complete collections. And I can also assure you that the overwhelming majority of those adventures have not been played by [B][I]any[/I][/B] single collector of [I]Dungeon, [B]ever[/B][/I]. No way - no how. But unlike RPG rule material, I have read that vast majority of those adventures. "Readability" of a [I]Dungeon[/I] adventure was always an important element in distinguishing what made a "good" [I]Dungeon[/I] adventure from a "bad" one. There was more to it than that of course - but readbaility was always an important element. I have frequently been inspired by a good [I]Dungeon[/I] adventure and often swiped stat blocks or a map here and there. But actually running the [U]entire adventure[/U]? Relatively rare. I'm guessing that's happened maybe 20 times or so, in total. So reading the adventures for entertainment purposes has [I][B]always[/B][/I] been an important element in enjoying adventure material in [I]Dungeon [/I]among all or nearly all RPG enthusiasts. Experiences similar to this are also [I]very[/I] common amongst gamers. Many groups have a predisposition towards a particular genre and tend to default to D&D in some form as their game of choice. I would guess that a significant number of non- D&D rpg books are read and collected more than they are ever played and used in a game setting as they were intended to be used. [/QUOTE]
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