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<blockquote data-quote="Von Ether" data-source="post: 2239758" data-attributes="member: 15582"><p>"No you go on, I'll hold them off at the pass."</p><p></p><p>How about it a common cliche that someone stays behind to fight off the bad guys to let their friends escape. Funny enough, in those movies the guy dies anyway. Some quick things to think about.</p><p></p><p>Heroic vs. "realistic": Perhaps your players want a game where their "suicide" is seen as heroic actions. With some GM's swining off a chandiler is a great way to start the fun. With other GMs, it's a great way to throw out the PC's back, have him land on a table and be stabbed repeatedly. Neither way is right or wrong, but the players need to understand where you draw the line on heroics.</p><p></p><p>DnD CR Levels: A proper CR encounter takes up 20 percent of resources for 4 people. So one guy should be able to do it if he's willng to take up to 60 percent of his resources. ... righht. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>CR level Expectations: Most people assume in DnD that every encounter they face will be an approriate challenge for them. Others think that's unrealistic. Which one are you?</p><p></p><p>A Chance For A Surprise: The next time this happens, set it up where the remaining attackers are wimps. The "hold them off at the pass" fighter ends up with a quick, fun fight where he wins and the others will begin to wonder if they shouldn't "bug out" so quickly next time.</p></blockquote><p></p>
[QUOTE="Von Ether, post: 2239758, member: 15582"] "No you go on, I'll hold them off at the pass." How about it a common cliche that someone stays behind to fight off the bad guys to let their friends escape. Funny enough, in those movies the guy dies anyway. Some quick things to think about. Heroic vs. "realistic": Perhaps your players want a game where their "suicide" is seen as heroic actions. With some GM's swining off a chandiler is a great way to start the fun. With other GMs, it's a great way to throw out the PC's back, have him land on a table and be stabbed repeatedly. Neither way is right or wrong, but the players need to understand where you draw the line on heroics. DnD CR Levels: A proper CR encounter takes up 20 percent of resources for 4 people. So one guy should be able to do it if he's willng to take up to 60 percent of his resources. ... righht. ;) CR level Expectations: Most people assume in DnD that every encounter they face will be an approriate challenge for them. Others think that's unrealistic. Which one are you? A Chance For A Surprise: The next time this happens, set it up where the remaining attackers are wimps. The "hold them off at the pass" fighter ends up with a quick, fun fight where he wins and the others will begin to wonder if they shouldn't "bug out" so quickly next time. [/QUOTE]
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