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<blockquote data-quote="swrushing" data-source="post: 2240250" data-attributes="member: 14140"><p></p></blockquote><p></p><p></p><p>I tend to run with friends tho i try and bring in one new player per campaign. i have always had more people than i can run for even with running two campaigns at a time for most of 25ish years. </p><p></p><p>So, yeah, i probably do have a larger pool than some of players to draw from.\</p><p></p><p>However, even with a small group, i find having "better players" (defined as those whose play style is at least compatable with the others) preferable to having "more players". </p><p></p><p>Don't you?</p><p></p><p>Stated up front before a game is begun with everyone entering knowing those are the rules?</p><p></p><p>Well, anything "can" result in hurt feelings to some, even things like "but you are enforicng the rules on me?" kind of things.</p><p></p><p></p><p>Well, no. I have had players whose style were incompatable and their characters and actions were inappropriate. i had talks with him. I had several talks with him. At every talk, he was ogh so conciliatory and oh so understanding and all that and every time the talk ended with him still playing he showed up next session and was worse... cuz what he took from the talk was "yeah the gm will yack a while but i can keep on having fun" and so, you know, eventually i got the idea that its not always better to talk with someone.</p><p></p><p>At some point, the talking has to stop and something needs to be done.</p><p></p><p>Now, if you somehow took my suggestion to mean that the first the player would hear of this rule or the issues with his play style was when he got kicked, then you misunderstood. </p><p></p><p>But in my day i have encountered more than a few players whose "backpack full of characters" meant to them they could run as ridiculous a character in terms of choices and actions they wanted, had no reason to act "reasonably" and felt that if one character got killed they would always be able to bring in a "reload". </p><p></p><p>For some, this manifested in "so my character does suicidal things" but for others it also equated to "and my character can be as much of a jerk even to the other player characters as i want and they just have to deal" and so forth.</p><p></p><p>Once, when i was a player, we had such a guy. After a while and yet more talking and talking in character and out, my character who was the most patient of the lot said "enough is enough" and we as a group of characters kicked his character out for his actions. We basically said "this isn't working, please leave."</p><p></p><p>The Gm, however, after another round of talking, scripted that character back in by NPC machination the next session over the PCs wishes (and in fact over the players.) it got a lot worse. The Gm assured us that the character was going to be better since he had been watned by NPCs to get along. What he failed to realize was that the player did not give a rats behind about the risk to his character. As long as he got to take his weekly shots at disruption at the other players, he was happy. It got worse.</p><p>[/QUOTE]</p>
[QUOTE="swrushing, post: 2240250, member: 14140"] [/QUOTE] I tend to run with friends tho i try and bring in one new player per campaign. i have always had more people than i can run for even with running two campaigns at a time for most of 25ish years. So, yeah, i probably do have a larger pool than some of players to draw from.\ However, even with a small group, i find having "better players" (defined as those whose play style is at least compatable with the others) preferable to having "more players". Don't you? Stated up front before a game is begun with everyone entering knowing those are the rules? Well, anything "can" result in hurt feelings to some, even things like "but you are enforicng the rules on me?" kind of things. Well, no. I have had players whose style were incompatable and their characters and actions were inappropriate. i had talks with him. I had several talks with him. At every talk, he was ogh so conciliatory and oh so understanding and all that and every time the talk ended with him still playing he showed up next session and was worse... cuz what he took from the talk was "yeah the gm will yack a while but i can keep on having fun" and so, you know, eventually i got the idea that its not always better to talk with someone. At some point, the talking has to stop and something needs to be done. Now, if you somehow took my suggestion to mean that the first the player would hear of this rule or the issues with his play style was when he got kicked, then you misunderstood. But in my day i have encountered more than a few players whose "backpack full of characters" meant to them they could run as ridiculous a character in terms of choices and actions they wanted, had no reason to act "reasonably" and felt that if one character got killed they would always be able to bring in a "reload". For some, this manifested in "so my character does suicidal things" but for others it also equated to "and my character can be as much of a jerk even to the other player characters as i want and they just have to deal" and so forth. Once, when i was a player, we had such a guy. After a while and yet more talking and talking in character and out, my character who was the most patient of the lot said "enough is enough" and we as a group of characters kicked his character out for his actions. We basically said "this isn't working, please leave." The Gm, however, after another round of talking, scripted that character back in by NPC machination the next session over the PCs wishes (and in fact over the players.) it got a lot worse. The Gm assured us that the character was going to be better since he had been watned by NPCs to get along. What he failed to realize was that the player did not give a rats behind about the risk to his character. As long as he got to take his weekly shots at disruption at the other players, he was happy. It got worse. [/QUOTE]
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