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<blockquote data-quote="dicechild" data-source="post: 2241112" data-attributes="member: 30978"><p>I agree entirely with almost all that is said. In retrospect I realize that I am putting the players at too much risk. While this does work, the players never seem to realize that the better way to fight a group of foes is to talk your way out of the situation. While that doesn't work with wolves, it comes up often enough that the PCs should realize what I want them to do: ROLEPLAY.</p><p>My real problem is inexperience. I realize I can't be that good having only spent the past few months DMing but I would hope some of the players would stick with the program.</p><p>The situation went like this: the players entered a town where there is an evil demon controlling the King and his family with the threat of death. People are subdued and do not speak of the new laws the King has passed, such as a curfew, an in town army of evil fighters, and very high taxes. As a matter of fact, everything produced must come to the Palace or the people will be thrown in jail. So the only way to find things out is to go where everything else is. They immediatly go to the palace without finding any supplies, and ask for the King. Undoubtably this would raise suspicions. And playing the guards, I take them into custody and deliver them to an evil counciler who recognizes them as heavily armed and potentially dangerous. He is in a well guarded room(20 guards, level 1 fighters) and has every advantage. Due to some unfortunate rolls, the players get themselves into a jam and the guards start moving towards them with the intent of jailing them. So a few of the players decide to pull out weapons and initiate the fighting. A few others decide to sit down and watch, and the leader of the group is still talking. I released them from this but they hear footsteps in the hall. The idea was for the group to stay together. This did not happen. I either wanted them all together in a cellblock, or all together hiding in the palace. But they decide a couple of them want to be heroes. Oh well thanks for the input.</p><p>KP</p></blockquote><p></p>
[QUOTE="dicechild, post: 2241112, member: 30978"] I agree entirely with almost all that is said. In retrospect I realize that I am putting the players at too much risk. While this does work, the players never seem to realize that the better way to fight a group of foes is to talk your way out of the situation. While that doesn't work with wolves, it comes up often enough that the PCs should realize what I want them to do: ROLEPLAY. My real problem is inexperience. I realize I can't be that good having only spent the past few months DMing but I would hope some of the players would stick with the program. The situation went like this: the players entered a town where there is an evil demon controlling the King and his family with the threat of death. People are subdued and do not speak of the new laws the King has passed, such as a curfew, an in town army of evil fighters, and very high taxes. As a matter of fact, everything produced must come to the Palace or the people will be thrown in jail. So the only way to find things out is to go where everything else is. They immediatly go to the palace without finding any supplies, and ask for the King. Undoubtably this would raise suspicions. And playing the guards, I take them into custody and deliver them to an evil counciler who recognizes them as heavily armed and potentially dangerous. He is in a well guarded room(20 guards, level 1 fighters) and has every advantage. Due to some unfortunate rolls, the players get themselves into a jam and the guards start moving towards them with the intent of jailing them. So a few of the players decide to pull out weapons and initiate the fighting. A few others decide to sit down and watch, and the leader of the group is still talking. I released them from this but they hear footsteps in the hall. The idea was for the group to stay together. This did not happen. I either wanted them all together in a cellblock, or all together hiding in the palace. But they decide a couple of them want to be heroes. Oh well thanks for the input. KP [/QUOTE]
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