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<blockquote data-quote="Psion" data-source="post: 3723250" data-attributes="member: 172"><p>Indeed it is.</p><p></p><p></p><p></p><p>Okay... what constitutes an "encounter"? Unlike D&D (much to my chagrin), what happens outside of combat can be very important, and many of those "per session" balanced abilities that I spoke of are all about what happens between encounters.</p><p></p><p></p><p></p><p>It should be noted that Action dice aren't just a per-session resource. The GM is supposed to award 2-3 per hour. But moving on...</p><p></p><p></p><p></p><p>See, I'm thinking "feature". Players like to do something really cool once in a while, and not have to bank on a natural 20.</p><p></p><p></p><p></p><p>It would be highly dependent upon how the game washes out, but up front, I'm not seeing this "balance" concern of yours. You give the players a resource; they use them. The fact that it's based on table time instead of in-game time just means it's balanced differently. This certainly has different implications, but as already mentioned, I consider those largely positive.</p></blockquote><p></p>
[QUOTE="Psion, post: 3723250, member: 172"] Indeed it is. Okay... what constitutes an "encounter"? Unlike D&D (much to my chagrin), what happens outside of combat can be very important, and many of those "per session" balanced abilities that I spoke of are all about what happens between encounters. It should be noted that Action dice aren't just a per-session resource. The GM is supposed to award 2-3 per hour. But moving on... See, I'm thinking "feature". Players like to do something really cool once in a while, and not have to bank on a natural 20. It would be highly dependent upon how the game washes out, but up front, I'm not seeing this "balance" concern of yours. You give the players a resource; they use them. The fact that it's based on table time instead of in-game time just means it's balanced differently. This certainly has different implications, but as already mentioned, I consider those largely positive. [/QUOTE]
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