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<blockquote data-quote="Psion" data-source="post: 3724049" data-attributes="member: 172"><p>I thought I hit on this pretty heavy, but it might have been over at RPGnet.</p><p></p><p>Basically, I don't mind if some characters/roles have per-encounter resources. I just don't want all of them that way. I think having longer per-session or per-time period based abilities creates another axis to differentiate player roles and give everyone some spotlight time. A PC who can achieve a lot but only occasionally will have a different time to shine than a PC who can consistently deliver round after round, combat after combat. They will each have their own time to shine.</p><p></p><p>Moving to a strictly per-encounter based balancing models strips you of an important role-balancing tool. Doing so gives you less room to give the players "wow" powers that you don't want showing up all the time (whether for balance reasons or for fear of it becoming too ordinary), and the differences between different roles become more cosmetic. I really don't want my wizard to be the functional equivalent of an archer with different flavor text.</p><p></p><p>Edit: Side note, you slacker, Joe Browning said you brushed by our table at the Buca last week and didn't say hi!</p></blockquote><p></p>
[QUOTE="Psion, post: 3724049, member: 172"] I thought I hit on this pretty heavy, but it might have been over at RPGnet. Basically, I don't mind if some characters/roles have per-encounter resources. I just don't want all of them that way. I think having longer per-session or per-time period based abilities creates another axis to differentiate player roles and give everyone some spotlight time. A PC who can achieve a lot but only occasionally will have a different time to shine than a PC who can consistently deliver round after round, combat after combat. They will each have their own time to shine. Moving to a strictly per-encounter based balancing models strips you of an important role-balancing tool. Doing so gives you less room to give the players "wow" powers that you don't want showing up all the time (whether for balance reasons or for fear of it becoming too ordinary), and the differences between different roles become more cosmetic. I really don't want my wizard to be the functional equivalent of an archer with different flavor text. Edit: Side note, you slacker, Joe Browning said you brushed by our table at the Buca last week and didn't say hi! [/QUOTE]
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