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<blockquote data-quote="McBard" data-source="post: 3724157" data-attributes="member: 14934"><p>Well, if the 4e per encounter mechanic draws from SW Saga's Force per encounter system (or Bo9S's), then it actually refers to a 1 minute rest period to boot back up your power(s). (There are also ways in combat that you might reboot a power: feats, critical successes).</p><p></p><p>So, it's not really a definition of "an encounter", but really a description of how practically often a character will be able to use a particular power: essentially, per encounter (since most encounters runs less than a minute).</p><p></p><p>Of course, we don't know that Saga is the model, but it's not a bad guess.</p><p></p><p>Also, my preference for the three tiers of power use would be "at will", "per encounter", and "per level". If, for instance, a wizard wants to blow his per level guns in a single encounter, go ahead. You can be sure there wouldn't be a "waiting around until we go up a level" in the same way there's a "waiting around until we rest a day" in the per day mechanic. </p><p></p><p>Also, note that per encounter and per level would both be defined by, essentially, encountering challenges. The per day mechanic says nothing about what your character is actually doing. Per level limitations would require adventuring/gaining experience.</p><p></p><p>Granted, per level is a harsher limitation, and so you'd have to bump the actual number of the per day version (e.g. 3/day would have to be raised to...not sure...6/level or something). In any event, you would be able to balance the per level powers along the 13.3 encounters per level rule, freeing each play group to embrace their own pace. You know, for some groups per level means per session! For others it means per month of game play.</p></blockquote><p></p>
[QUOTE="McBard, post: 3724157, member: 14934"] Well, if the 4e per encounter mechanic draws from SW Saga's Force per encounter system (or Bo9S's), then it actually refers to a 1 minute rest period to boot back up your power(s). (There are also ways in combat that you might reboot a power: feats, critical successes). So, it's not really a definition of "an encounter", but really a description of how practically often a character will be able to use a particular power: essentially, per encounter (since most encounters runs less than a minute). Of course, we don't know that Saga is the model, but it's not a bad guess. Also, my preference for the three tiers of power use would be "at will", "per encounter", and "per level". If, for instance, a wizard wants to blow his per level guns in a single encounter, go ahead. You can be sure there wouldn't be a "waiting around until we go up a level" in the same way there's a "waiting around until we rest a day" in the per day mechanic. Also, note that per encounter and per level would both be defined by, essentially, encountering challenges. The per day mechanic says nothing about what your character is actually doing. Per level limitations would require adventuring/gaining experience. Granted, per level is a harsher limitation, and so you'd have to bump the actual number of the per day version (e.g. 3/day would have to be raised to...not sure...6/level or something). In any event, you would be able to balance the per level powers along the 13.3 encounters per level rule, freeing each play group to embrace their own pace. You know, for some groups per level means per session! For others it means per month of game play. [/QUOTE]
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