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*Pathfinder & Starfinder
"Per Day", refresh timing?
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<blockquote data-quote="Ranes" data-source="post: 2319795" data-attributes="member: 4826"><p>I thought this reference, from one of Skip's articles on the WotC web site (Using Magic Items, part 3), might be of interest.</p><p></p><p><strong>Uses Per Day:</strong> Other items work only a certain number of times each day; for example, most rods fall into this category. The rules don't bother defining a "day" for you, and most of us can figure that out on our own. If it ever becomes important, treat a "day" as any contiguous period of 24 hours. There is no set "recharge" time for a magic item. Instead, the item functions a set number of times in any given period of 24 hours. For example, a rod of enemy detection works three times a day. You cannot activate the rod three times starting at 11 PM one day, then activate it three more times starting 2 hours later (at 1 AM the next day). Instead, you can activate the rod up to three times during any period of 24 consecutive hours. If you activate the rod at 11 PM on a given day, you can activate it only twice more during the following 24 hours. Let's say you activate the rod again at 1 AM the next day and again at 7 AM that same day. You have exhausted your daily limit of activating the rod ability at 7 AM. The earliest you can activate the rod again is 11 PM on the second day, when you can activate the rod only once (because you already have activated the rod twice during the preceding 24 hours). If you don't use the rod at all after 7 AM the second day, the earliest that you will have three activations available again will be 7 AM on the third day.</p><p></p><p>Once you exhaust an item's daily use limit, the item remains magical, it just won't function for awhile.</p><p></p><p><strong>Use Limits for Other Time Periods:</strong> The foregoing applies to other items that have use cycles longer than a day. For example, if an item works only a few times a week, the use limit applies to any contiguous period of seven days (even if your game world doesn't use 7-day weeks).</p><p></p><p><strong>Elapsed Time Limits:</strong> A few items work only for a certain total amount of time each day. For example, boots of speed work a maximum of 10 rounds each day. In most cases, the time you use such an item need not be continuous. For example, you can activate or deactivate boots of speed as many times as you like in a day, so long as the boots aren't activated for more than 10 rounds during one day (see the notes under Uses Per Day for a definition of a day). Such items are almost always command activated and it takes a standard action to activate or deactivate them (unless you simply allow the time limit on the item to run out).</p></blockquote><p></p>
[QUOTE="Ranes, post: 2319795, member: 4826"] I thought this reference, from one of Skip's articles on the WotC web site (Using Magic Items, part 3), might be of interest. [b]Uses Per Day:[/b] Other items work only a certain number of times each day; for example, most rods fall into this category. The rules don't bother defining a "day" for you, and most of us can figure that out on our own. If it ever becomes important, treat a "day" as any contiguous period of 24 hours. There is no set "recharge" time for a magic item. Instead, the item functions a set number of times in any given period of 24 hours. For example, a rod of enemy detection works three times a day. You cannot activate the rod three times starting at 11 PM one day, then activate it three more times starting 2 hours later (at 1 AM the next day). Instead, you can activate the rod up to three times during any period of 24 consecutive hours. If you activate the rod at 11 PM on a given day, you can activate it only twice more during the following 24 hours. Let's say you activate the rod again at 1 AM the next day and again at 7 AM that same day. You have exhausted your daily limit of activating the rod ability at 7 AM. The earliest you can activate the rod again is 11 PM on the second day, when you can activate the rod only once (because you already have activated the rod twice during the preceding 24 hours). If you don't use the rod at all after 7 AM the second day, the earliest that you will have three activations available again will be 7 AM on the third day. Once you exhaust an item's daily use limit, the item remains magical, it just won't function for awhile. [b]Use Limits for Other Time Periods:[/b] The foregoing applies to other items that have use cycles longer than a day. For example, if an item works only a few times a week, the use limit applies to any contiguous period of seven days (even if your game world doesn't use 7-day weeks). [b]Elapsed Time Limits:[/b] A few items work only for a certain total amount of time each day. For example, boots of speed work a maximum of 10 rounds each day. In most cases, the time you use such an item need not be continuous. For example, you can activate or deactivate boots of speed as many times as you like in a day, so long as the boots aren't activated for more than 10 rounds during one day (see the notes under Uses Per Day for a definition of a day). Such items are almost always command activated and it takes a standard action to activate or deactivate them (unless you simply allow the time limit on the item to run out). [/QUOTE]
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"Per Day", refresh timing?
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