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General Tabletop Discussion
*Pathfinder & Starfinder
"Per Encounter"-Ability: Hopefully not in the rules
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 3859554" data-attributes="member: 5868"><p>Shrug.</p><p></p><p>Per encounter IMO is easy. it's from when I say "roll for initiative" until I say "you're out of combat rounds." Anything else and "per encounter" abiliites get treated as "at will". Seldom is the encounter period longer than 10 rounds -- 1 whole minute. The single time I've seen an extra-long encounter was 30 rounds, and that's because the party kept tripping new encounters by entering new rooms in combat.</p><p></p><p>As for resting up, I use the old 1E rule of thumb that combat, plus follow-on rest, recovery, etc, takes 1 turn or 10 minutes. That works pretty well given spell durations, etc.</p><p></p><p>And while I expect they'll allow some during-encounter options to refressh per encounter abilities per Bo9S, I'm not sure if that is wise. The warblade in my current game doesn't play much penalty at all to refresh his abilities (a swift action and a melee attack? Good grief, big sacrifice!) so he's basically using an ability every combat round -- he just can't use the same one in back-to-back rounds. At the moment that feels a bit too generous.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 3859554, member: 5868"] Shrug. Per encounter IMO is easy. it's from when I say "roll for initiative" until I say "you're out of combat rounds." Anything else and "per encounter" abiliites get treated as "at will". Seldom is the encounter period longer than 10 rounds -- 1 whole minute. The single time I've seen an extra-long encounter was 30 rounds, and that's because the party kept tripping new encounters by entering new rooms in combat. As for resting up, I use the old 1E rule of thumb that combat, plus follow-on rest, recovery, etc, takes 1 turn or 10 minutes. That works pretty well given spell durations, etc. And while I expect they'll allow some during-encounter options to refressh per encounter abilities per Bo9S, I'm not sure if that is wise. The warblade in my current game doesn't play much penalty at all to refresh his abilities (a swift action and a melee attack? Good grief, big sacrifice!) so he's basically using an ability every combat round -- he just can't use the same one in back-to-back rounds. At the moment that feels a bit too generous. [/QUOTE]
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"Per Encounter"-Ability: Hopefully not in the rules
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