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General Tabletop Discussion
*Pathfinder & Starfinder
"Per Encounter"-Ability: Hopefully not in the rules
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<blockquote data-quote="Henry" data-source="post: 3860051" data-attributes="member: 158"><p>As it is, a Warblade doesn't have "once per encounter" abilities, he has "several times per encounter" abilities, with the ability to pick and choose them. Even the crusader has to wait at least five rounds before he can get a specific one of his maneuvers back that he's used. To me, that class is a little too tough, but that's been argued back and forth for a long time now.</p><p></p><p>I'll admit, per encounter is starting to grow on me the more I use it. I do like the combination of the slot-like choice, with the re-usability like a feat. The one thing I don't like is the implications it has for time-limited adventures, and for attrition or stealth style adventures; if the PCs are at full strength all the time, they're far more likely to solve all problems with their strongest spells, their most powerful maneuvers, and a heavy hand as opposed to conserving their strength and looking for other ways to succeed. I've seen it first-hand, with a game two weeks ago. All of us except the caster had essentially per-encounter abilities, so we ploughed through a campsite full of wizards and fighters like a Kamikaze, using all our top guns in every single encounter, and shut the enemy down with all brute force. It was fun, <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> but it was kind of predictable in the end.</p></blockquote><p></p>
[QUOTE="Henry, post: 3860051, member: 158"] As it is, a Warblade doesn't have "once per encounter" abilities, he has "several times per encounter" abilities, with the ability to pick and choose them. Even the crusader has to wait at least five rounds before he can get a specific one of his maneuvers back that he's used. To me, that class is a little too tough, but that's been argued back and forth for a long time now. I'll admit, per encounter is starting to grow on me the more I use it. I do like the combination of the slot-like choice, with the re-usability like a feat. The one thing I don't like is the implications it has for time-limited adventures, and for attrition or stealth style adventures; if the PCs are at full strength all the time, they're far more likely to solve all problems with their strongest spells, their most powerful maneuvers, and a heavy hand as opposed to conserving their strength and looking for other ways to succeed. I've seen it first-hand, with a game two weeks ago. All of us except the caster had essentially per-encounter abilities, so we ploughed through a campsite full of wizards and fighters like a Kamikaze, using all our top guns in every single encounter, and shut the enemy down with all brute force. It was fun, :) but it was kind of predictable in the end. [/QUOTE]
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"Per Encounter"-Ability: Hopefully not in the rules
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