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General Tabletop Discussion
*Pathfinder & Starfinder
"Per Encounter"-Ability: Hopefully not in the rules
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<blockquote data-quote="Mercule" data-source="post: 3861029" data-attributes="member: 5100"><p>I'm starting to warm to them, too. May I have some mustard for my crow, please?</p><p></p><p>I won't say I don't have some reservations about them, but I do want to look at your example. It seems to me that this is where it's very important that "per encounter" is shorthand for "short rest". </p><p></p><p>If the party is really mounting a sustained attack against that camp, they aren't likely to be able to take five. They will quickly alert the whole camp to their presence and turn it into one big encounter. In fact, since the per-encounter characters tend to have fewer resources at their immediate call than the per-day characters, it might make stealth even more important for the per-encounter folks.</p><p></p><p>I really suspect that this spill-over effect is why the definition of encounter is being redefined in 4E to encompass more than one room. In doing so, WotC has set the precedent in their modules that flow of action, rather than flow of terrain dictate the division between encounters.</p><p></p><p>Edit: I find it interesting that two things about 4E with which I've had problems (per-encounter resources and area encounters) turn out to play off each other in a way that indicates a mindset that I think I'm going to like.</p></blockquote><p></p>
[QUOTE="Mercule, post: 3861029, member: 5100"] I'm starting to warm to them, too. May I have some mustard for my crow, please? I won't say I don't have some reservations about them, but I do want to look at your example. It seems to me that this is where it's very important that "per encounter" is shorthand for "short rest". If the party is really mounting a sustained attack against that camp, they aren't likely to be able to take five. They will quickly alert the whole camp to their presence and turn it into one big encounter. In fact, since the per-encounter characters tend to have fewer resources at their immediate call than the per-day characters, it might make stealth even more important for the per-encounter folks. I really suspect that this spill-over effect is why the definition of encounter is being redefined in 4E to encompass more than one room. In doing so, WotC has set the precedent in their modules that flow of action, rather than flow of terrain dictate the division between encounters. Edit: I find it interesting that two things about 4E with which I've had problems (per-encounter resources and area encounters) turn out to play off each other in a way that indicates a mindset that I think I'm going to like. [/QUOTE]
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"Per Encounter"-Ability: Hopefully not in the rules
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