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General Tabletop Discussion
*Pathfinder & Starfinder
"Per Encounter"-Ability: Hopefully not in the rules
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<blockquote data-quote="Anthtriel" data-source="post: 3870069" data-attributes="member: 13764"><p>I'm seriouly impressed pawsplay. You not only managed to ignore every single post in this thread, including the opening post, you also managed to ignore half of the post you responded to. In all the years I have written in forums, that never happened to me. Not that extremely. Fortunately, the ENWorld mods do their jobs very well, so I won't be too aggressive, but if you manage to ignore the entire point of this thread: "Per encounter means recharge after x minutes" again, then I will assume your reading competence is too bad to discuss anything with you.</p><p></p><p></p><p>Doesn't matter, it only matters whether they had x minutes of rest or not. I specifically pointed that out and you just ignored it. That doesn't give you much credibility.</p><p></p><p></p><p>Sure. But the DM (and the designers) always knows how many rescources the player have available to them. With "per day", it's anyone's guess if they are half dead and without spells, or whether they just nova through it.</p><p></p><p></p><p>Great then, if you rested x minutes you can use it without a fight.</p><p></p><p></p><p>Per day is problematic for play if you often have just one encounter per day. In that case, you just nova through it, which means you only use your two most powerful abilities at best, and then rest for the rest of the day. You can also get in the situation where you don't have any rescources anymore and the Wizard is forced to shoot with his crossbow the whole encounter, effectively doing nothing. Both of these situations are pretty bad, so you cannot effectively diverge from 4 encounters per day. Per encounter ensures that the system holds up no matter how many fights you have in one day.</p><p>Granted, if you have the same rescources for (nearly) every fight, the system hinges on ability balance, so that not every fight plays out the same. We'll see if Wizards can deliever.</p></blockquote><p></p>
[QUOTE="Anthtriel, post: 3870069, member: 13764"] I'm seriouly impressed pawsplay. You not only managed to ignore every single post in this thread, including the opening post, you also managed to ignore half of the post you responded to. In all the years I have written in forums, that never happened to me. Not that extremely. Fortunately, the ENWorld mods do their jobs very well, so I won't be too aggressive, but if you manage to ignore the entire point of this thread: "Per encounter means recharge after x minutes" again, then I will assume your reading competence is too bad to discuss anything with you. Doesn't matter, it only matters whether they had x minutes of rest or not. I specifically pointed that out and you just ignored it. That doesn't give you much credibility. Sure. But the DM (and the designers) always knows how many rescources the player have available to them. With "per day", it's anyone's guess if they are half dead and without spells, or whether they just nova through it. Great then, if you rested x minutes you can use it without a fight. Per day is problematic for play if you often have just one encounter per day. In that case, you just nova through it, which means you only use your two most powerful abilities at best, and then rest for the rest of the day. You can also get in the situation where you don't have any rescources anymore and the Wizard is forced to shoot with his crossbow the whole encounter, effectively doing nothing. Both of these situations are pretty bad, so you cannot effectively diverge from 4 encounters per day. Per encounter ensures that the system holds up no matter how many fights you have in one day. Granted, if you have the same rescources for (nearly) every fight, the system hinges on ability balance, so that not every fight plays out the same. We'll see if Wizards can deliever. [/QUOTE]
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