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"Per-encounter" Classes allowed for a new campaign - need critique
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<blockquote data-quote="kigmatzomat" data-source="post: 3546502" data-attributes="member: 9254"><p>I've been toying with something similar to scale back the casters a bit. </p><p></p><p>I considered replacing cleric with the geomancer (dragon shaman with an elemental preference rather than draconic). The auras provide reasonable healing, the touch of vitality eventually cures stat loss. I've ditched the wings in favor of adding UMD to their skill list and granting them the ability to use/craft items with elemental effects of their chosen element. (Fire geomancers can use wands of fireball)</p><p></p><p>Druid is still in progress but it basically is a dragon shaman/geomancer (element:life) with the PHBII Shapeshift power and no armor/wings. They can also UMD and can use/craft magic items of the Healing subschool. </p><p></p><p>Resurrection is an issue...sort of. It requires a warlock or druid to craft a raise/res item, making them more justifiably rare. </p><p></p><p>Alternately, I'm considering providing a "craft" Ritual Magic feat that lets warlocks go through the same process as making a scroll but cost less. It would still turn Res into a multi-day affair as the High Magus exerts themself to bring your pal back from the dead.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 3546502, member: 9254"] I've been toying with something similar to scale back the casters a bit. I considered replacing cleric with the geomancer (dragon shaman with an elemental preference rather than draconic). The auras provide reasonable healing, the touch of vitality eventually cures stat loss. I've ditched the wings in favor of adding UMD to their skill list and granting them the ability to use/craft items with elemental effects of their chosen element. (Fire geomancers can use wands of fireball) Druid is still in progress but it basically is a dragon shaman/geomancer (element:life) with the PHBII Shapeshift power and no armor/wings. They can also UMD and can use/craft magic items of the Healing subschool. Resurrection is an issue...sort of. It requires a warlock or druid to craft a raise/res item, making them more justifiably rare. Alternately, I'm considering providing a "craft" Ritual Magic feat that lets warlocks go through the same process as making a scroll but cost less. It would still turn Res into a multi-day affair as the High Magus exerts themself to bring your pal back from the dead. [/QUOTE]
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"Per-encounter" Classes allowed for a new campaign - need critique
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