Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Per-encounter injuries: a vitality/wound point system
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lonely Tylenol" data-source="post: 3880337" data-attributes="member: 18549"><p>Fast healing works like it normally does, and impacts hit points. Under this system it turns into "being really hard to wound". You could, if you like, tack on "recover 1 WP per hour per point of fast healing," but I don't suppose it will come up often.</p><p></p><p>Regeneration still converts lethal into nonlethal damage. Nonlethal damage causes wounds just like lethal damage. If you have more non-lethal than lethal damage you don't begin to die at 0 WP, you're just unconscious. However, you look like Rocky in the last five minutes of the movie, and it takes just as long to recover. If you have regeneration, you recover WPs at the rate of 1 WP per round per 5 regeneration.</p><p></p><p></p><p>It's supposed to be "equals".</p><p></p><p></p><p>Well, actually, it's 3 x Con. My players fought a barbarian last week who took forever to go down for this reason. However, he really started to show that he was getting seriously wounded because he started missing them a lot with the -5 and -10 penalties.</p><p></p><p> With 3 x Con (min +1 x3), the average commoner goes down at -12 and dies outright at -15.</p><p></p><p></p><p>They do 2 wounds. You take wounds equal to the crit modifier -1. </p><p></p><p>Anyway, I wouldn't care too much if there was an increased focus on scoring crits in this way. In my game, I only use this system for PCs and "named" characters, so regular monsters still go down at 0 hp.</p><p></p><p>Now, consider this. In my old Age of Worms campaign, the same raging barbarian I mention above killed a PC in one shot by rolling a crit on the first round of combat, doing 58 points of damage with his greataxe (x3 crit modifier). He died due to the bonus damage alone, without even considering the rolled damage or the massive damage save (which I don't use anyway). Under my system, the PC would have taken 2 wounds, been at full HP and -2 on his rolls, and would have been a bit haggard but still good for the fight.</p><p></p><p></p><p>Yeah, I don't really care about having to shave off a few odd spells here and there if they don't play well with my system. In this specific case, however, you could just apply the appropriate number of wounds on a failed save (5, for a 9th level spell).</p><p></p><p></p><p>Disintegrate does damage. If it does enough damage to kill you outright (to -15 if you're the aforementioned 10 Con guy), you're disintegrated. If it doesn't, you just take the appropriate amount of HP damage, and wounds if applicable.</p><p></p><p></p><p>Yup. That's why it's an option and I spell out that it makes wounds suck even more. It's just something I thought of for people who might not like the whole "getting totally healed to full HP after each combat" thing. It's an option specifically to make things more deadly, and definitely optional.</p></blockquote><p></p>
[QUOTE="Lonely Tylenol, post: 3880337, member: 18549"] Fast healing works like it normally does, and impacts hit points. Under this system it turns into "being really hard to wound". You could, if you like, tack on "recover 1 WP per hour per point of fast healing," but I don't suppose it will come up often. Regeneration still converts lethal into nonlethal damage. Nonlethal damage causes wounds just like lethal damage. If you have more non-lethal than lethal damage you don't begin to die at 0 WP, you're just unconscious. However, you look like Rocky in the last five minutes of the movie, and it takes just as long to recover. If you have regeneration, you recover WPs at the rate of 1 WP per round per 5 regeneration. It's supposed to be "equals". Well, actually, it's 3 x Con. My players fought a barbarian last week who took forever to go down for this reason. However, he really started to show that he was getting seriously wounded because he started missing them a lot with the -5 and -10 penalties. With 3 x Con (min +1 x3), the average commoner goes down at -12 and dies outright at -15. They do 2 wounds. You take wounds equal to the crit modifier -1. Anyway, I wouldn't care too much if there was an increased focus on scoring crits in this way. In my game, I only use this system for PCs and "named" characters, so regular monsters still go down at 0 hp. Now, consider this. In my old Age of Worms campaign, the same raging barbarian I mention above killed a PC in one shot by rolling a crit on the first round of combat, doing 58 points of damage with his greataxe (x3 crit modifier). He died due to the bonus damage alone, without even considering the rolled damage or the massive damage save (which I don't use anyway). Under my system, the PC would have taken 2 wounds, been at full HP and -2 on his rolls, and would have been a bit haggard but still good for the fight. Yeah, I don't really care about having to shave off a few odd spells here and there if they don't play well with my system. In this specific case, however, you could just apply the appropriate number of wounds on a failed save (5, for a 9th level spell). Disintegrate does damage. If it does enough damage to kill you outright (to -15 if you're the aforementioned 10 Con guy), you're disintegrated. If it doesn't, you just take the appropriate amount of HP damage, and wounds if applicable. Yup. That's why it's an option and I spell out that it makes wounds suck even more. It's just something I thought of for people who might not like the whole "getting totally healed to full HP after each combat" thing. It's an option specifically to make things more deadly, and definitely optional. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Per-encounter injuries: a vitality/wound point system
Top