Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Per-Encounter/Per-Day Design and Gameplay Restrictions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="howandwhy99" data-source="post: 3767866" data-attributes="member: 3192"><p>It's fundamentally going to come down to what Per Encounter means. In older versions of the game, characters had an encounter round limitation of Fatigue. (iirc) 3 attacks in a row, 5 double moves in a row, or 4 of any combination meant a -1 penalty. This was cumulative per Chainmail rules. 1 round of rest cleared this penalty no matter the total.</p><p></p><p>IMO, there are Per Encounter rules that make sense in the game world and there are some which do not.</p><p></p><p>1. A dragon breathes fire every 1d4 rounds. Why? He can't manage to build up the snot load I guess? As a DM, I've got my own reasons for if the Players ever explore that one, but it isn't a big deal. </p><p></p><p>My thinking is, many Maneuvers will exist along the same design strategy. Some may be dependent on each other: like some maneuvers can only be taken when in certain stances and what not, but each has their own rationale. </p><p></p><p>That's one of the big ones for me. An In-Game reason on why these features operate as they do. If they can keep to that, I welcome their inclusion even if they cannot be removed.</p><p></p><p>On another point, with a possible bad example, is:</p><p></p><p>2. Wizards which can cast Fireball every 1d4 rounds. </p><p></p><p>Now we're talking about PCs, not NPCs. I can have the dragon fire bomb towns all day long. That's a good thing. But for a wizard to have that ability, and literally it is all day long as encounters have no preset limit, the wizard is effectively on par with a dragon. </p><p></p><p>For some folks this won't be a problem at all. Going supernova whenever, wherever, without care of needing to conserve one's strength is just plain cool. But it also removes one of the biggest, longest-lasting elements of D&D: that it is a strategy game. </p><p></p><p>With Per Day abilities, the Players must plan ahead and make decisions knowing they can't just do whatever they please and always be prepared for ambushes, or getting back out of the dungeon, or crossing wild overlands, or, really, anything. They are not deciding based on resources, if Per Day resources are removed. If they can fight anywhere without resource loss, strategy is greatly diminished. It isn't just about who you fight and with what cool power each round. It was how intelligently you could use those abilities to win the battle before it even begun. </p><p></p><p>Listening to the recent podcast, it sounds like the word "Fun" may be equivalent to "the importance one has in each round of combat". And to be fun, a combat significant action must be taken. Is this the end of the Rogue guarding the exit? It may be so.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 3767866, member: 3192"] It's fundamentally going to come down to what Per Encounter means. In older versions of the game, characters had an encounter round limitation of Fatigue. (iirc) 3 attacks in a row, 5 double moves in a row, or 4 of any combination meant a -1 penalty. This was cumulative per Chainmail rules. 1 round of rest cleared this penalty no matter the total. IMO, there are Per Encounter rules that make sense in the game world and there are some which do not. 1. A dragon breathes fire every 1d4 rounds. Why? He can't manage to build up the snot load I guess? As a DM, I've got my own reasons for if the Players ever explore that one, but it isn't a big deal. My thinking is, many Maneuvers will exist along the same design strategy. Some may be dependent on each other: like some maneuvers can only be taken when in certain stances and what not, but each has their own rationale. That's one of the big ones for me. An In-Game reason on why these features operate as they do. If they can keep to that, I welcome their inclusion even if they cannot be removed. On another point, with a possible bad example, is: 2. Wizards which can cast Fireball every 1d4 rounds. Now we're talking about PCs, not NPCs. I can have the dragon fire bomb towns all day long. That's a good thing. But for a wizard to have that ability, and literally it is all day long as encounters have no preset limit, the wizard is effectively on par with a dragon. For some folks this won't be a problem at all. Going supernova whenever, wherever, without care of needing to conserve one's strength is just plain cool. But it also removes one of the biggest, longest-lasting elements of D&D: that it is a strategy game. With Per Day abilities, the Players must plan ahead and make decisions knowing they can't just do whatever they please and always be prepared for ambushes, or getting back out of the dungeon, or crossing wild overlands, or, really, anything. They are not deciding based on resources, if Per Day resources are removed. If they can fight anywhere without resource loss, strategy is greatly diminished. It isn't just about who you fight and with what cool power each round. It was how intelligently you could use those abilities to win the battle before it even begun. Listening to the recent podcast, it sounds like the word "Fun" may be equivalent to "the importance one has in each round of combat". And to be fun, a combat significant action must be taken. Is this the end of the Rogue guarding the exit? It may be so. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Per-Encounter/Per-Day Design and Gameplay Restrictions
Top