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General Tabletop Discussion
*Pathfinder & Starfinder
Per-Encounter/Per-Day Design and Gameplay Restrictions
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<blockquote data-quote="Geron Raveneye" data-source="post: 3771114" data-attributes="member: 2268"><p>Would fit with that idea of Mike Mearls I read at the start of this whole 4E madness to try and turn a dungeon into one big encounter, with one louder encounter triggering a chain of arrivals coming into the fray from neighbouring rooms. That way, a party who's just fighting the group of skeletons in Room 4 might find itself confronted with a scouting group of kobolds out to see who disturbed the undead, one or two carrion crawlers attracted by the scent of kobold blood, maybe the ghost of the necromancer resting 3 doors down who wants to check who invades his sanctum, and finally the head of the red dragon living in Room 21 one level lower, peeking through all the holes the undead came from, telling the kids to get off his front dungeon or he'll roast them. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p>Definitely would draw out one encounter until the characters run out of their "per encounter" stuff. Also would mean the previous "rest breaks" would simply happen more often, but with a shorter duration. Interesting shift in encounter and dungeon crawling paradigm for sure, since vancian magic, for example, only makes up 20% of a wizard's magic, meaning most players will break and run when they are out of 80% of their powers, especially if most of those come back after a minute or three of quiet rest.</p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 3771114, member: 2268"] Would fit with that idea of Mike Mearls I read at the start of this whole 4E madness to try and turn a dungeon into one big encounter, with one louder encounter triggering a chain of arrivals coming into the fray from neighbouring rooms. That way, a party who's just fighting the group of skeletons in Room 4 might find itself confronted with a scouting group of kobolds out to see who disturbed the undead, one or two carrion crawlers attracted by the scent of kobold blood, maybe the ghost of the necromancer resting 3 doors down who wants to check who invades his sanctum, and finally the head of the red dragon living in Room 21 one level lower, peeking through all the holes the undead came from, telling the kids to get off his front dungeon or he'll roast them. :lol: Definitely would draw out one encounter until the characters run out of their "per encounter" stuff. Also would mean the previous "rest breaks" would simply happen more often, but with a shorter duration. Interesting shift in encounter and dungeon crawling paradigm for sure, since vancian magic, for example, only makes up 20% of a wizard's magic, meaning most players will break and run when they are out of 80% of their powers, especially if most of those come back after a minute or three of quiet rest. [/QUOTE]
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