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General Tabletop Discussion
*Pathfinder & Starfinder
Per-Encounter/Per-Day Design and Gameplay Restrictions
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<blockquote data-quote="Jackelope King" data-source="post: 3772009" data-attributes="member: 31454"><p>While okay in theory, in practice this leads to problems. Spellcasters are at their best at the beginning of the day, <a href="http://www.giantitp.com/comics/oots0020.html" target="_blank">as we all know</a>, and outshine non-casters in this way after about level 5. But as you add more encounters, the non-casters start to outshine the casters. I don't mind at all there being different approaches to "powers" in the game with different mechanics (I <em>adore</em> psionics and binders, and I also really like Incarnum even if the flavor makes me gag sometimes <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />).</p><p></p><p>This disparity is in direct oposition to the goal of "everyone can have fun during every encounter". What I would rather see would be these sorts of system and all the mechanical differences they have balanced on a per-encounter system. Hey, they did it on a per-day system. I think they can handle this too.</p></blockquote><p></p>
[QUOTE="Jackelope King, post: 3772009, member: 31454"] While okay in theory, in practice this leads to problems. Spellcasters are at their best at the beginning of the day, [url=http://www.giantitp.com/comics/oots0020.html]as we all know[/url], and outshine non-casters in this way after about level 5. But as you add more encounters, the non-casters start to outshine the casters. I don't mind at all there being different approaches to "powers" in the game with different mechanics (I [i]adore[/i] psionics and binders, and I also really like Incarnum even if the flavor makes me gag sometimes ;)). This disparity is in direct oposition to the goal of "everyone can have fun during every encounter". What I would rather see would be these sorts of system and all the mechanical differences they have balanced on a per-encounter system. Hey, they did it on a per-day system. I think they can handle this too. [/QUOTE]
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