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General Tabletop Discussion
*Pathfinder & Starfinder
Per-Encounter/Per-Day Design and Gameplay Restrictions
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<blockquote data-quote="Stalker0" data-source="post: 3814964" data-attributes="member: 5889"><p>When we are considering per day and per encounter resource systems, we have to remember that the npcs and monsters are changing as well.</p><p></p><p>In 3x, the assumption is 4 encounters per day. There are a few other qualities that come with that. Past a certain level, encounters tend to be extremely short (often 1 or 2 rounds). Further, pcs are encouraged to conserve resources, while npcs are encouraged to spend them as quickly as possible.</p><p></p><p>This is one problem I have with the per day system, that there is no good reason why an npc wizard should not call down heaven and earth upon the pcs. They are likely the greatest threat he has ever faced, and he's certainly not going to go down in some dungeon and face a hoard of other nasties that day. The best chance he has to save his life is to throw every nasty spell he has as quickly as possible. The only thing that prevents that is DM fiat.</p><p></p><p>It is a lot easier to swallow the fact that I can't use a manuever twice in a combat because "your a little fatigued from the exersion" then it is for an npc wizard to die not having throw all of his heinous spells "just because". With a per encounter system, everyone is on the same page, using their resources to the absolute best of their ability to beat the other guy.</p><p></p><p>Let me now return to the issue of encounter time. From my initial peek of 4e, it looks like combats are designed to last more rounds then previously. Mainly this is from the fact the average encounter will have more monsters than before. So with a per encounter resource system, there IS RESOURCE MANAGEMENT! Instead of "if" I should a resource it becomes "when". And that when can be very important if a maneuver lasts 1 round and you have 10 rounds to fight.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 3814964, member: 5889"] When we are considering per day and per encounter resource systems, we have to remember that the npcs and monsters are changing as well. In 3x, the assumption is 4 encounters per day. There are a few other qualities that come with that. Past a certain level, encounters tend to be extremely short (often 1 or 2 rounds). Further, pcs are encouraged to conserve resources, while npcs are encouraged to spend them as quickly as possible. This is one problem I have with the per day system, that there is no good reason why an npc wizard should not call down heaven and earth upon the pcs. They are likely the greatest threat he has ever faced, and he's certainly not going to go down in some dungeon and face a hoard of other nasties that day. The best chance he has to save his life is to throw every nasty spell he has as quickly as possible. The only thing that prevents that is DM fiat. It is a lot easier to swallow the fact that I can't use a manuever twice in a combat because "your a little fatigued from the exersion" then it is for an npc wizard to die not having throw all of his heinous spells "just because". With a per encounter system, everyone is on the same page, using their resources to the absolute best of their ability to beat the other guy. Let me now return to the issue of encounter time. From my initial peek of 4e, it looks like combats are designed to last more rounds then previously. Mainly this is from the fact the average encounter will have more monsters than before. So with a per encounter resource system, there IS RESOURCE MANAGEMENT! Instead of "if" I should a resource it becomes "when". And that when can be very important if a maneuver lasts 1 round and you have 10 rounds to fight. [/QUOTE]
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