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General Tabletop Discussion
*Pathfinder & Starfinder
Per-Encounter/Per-Day Design and Gameplay Restrictions
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<blockquote data-quote="Riley" data-source="post: 3816431" data-attributes="member: 12870"><p>At mid levels (5th-6th-ish) in the Temple of Elemental Evil, my 1st ed magic-user's main contribution to combat was to do everything <em>except</em> deal damage. Hold Portal was particularly useful. A ranged Hold Portal behind our opponents cut off both any potential reinforcements <em>and</em> their route of escape. An Enlarge spell would be my contribution to damage dealing, as it doubled the damage our fighter could do - for 50 minutes per casting. Similarly, Levitate could render an enemy fighter useless, and ESP told us where the enemy was. All were far more powerful than a single casting of a magic missile, and by 5th level, sleep was just for saving us the tedium of killing the cannon fodder.</p><p></p><p>It sounds like our 1st ed games were a lot like Mieric's.</p><p></p><p>My hope is that siloing will still allow me access to lots of those cool game-changing spells in a once-per-day manner, but eliminate the need for throwing darts (in 1e), or shooting wands of shocking grasp and scorching ray and the like (in 3e) that I have do to the rest of the time.</p></blockquote><p></p>
[QUOTE="Riley, post: 3816431, member: 12870"] At mid levels (5th-6th-ish) in the Temple of Elemental Evil, my 1st ed magic-user's main contribution to combat was to do everything [I]except[/I] deal damage. Hold Portal was particularly useful. A ranged Hold Portal behind our opponents cut off both any potential reinforcements [I]and[/I] their route of escape. An Enlarge spell would be my contribution to damage dealing, as it doubled the damage our fighter could do - for 50 minutes per casting. Similarly, Levitate could render an enemy fighter useless, and ESP told us where the enemy was. All were far more powerful than a single casting of a magic missile, and by 5th level, sleep was just for saving us the tedium of killing the cannon fodder. It sounds like our 1st ed games were a lot like Mieric's. My hope is that siloing will still allow me access to lots of those cool game-changing spells in a once-per-day manner, but eliminate the need for throwing darts (in 1e), or shooting wands of shocking grasp and scorching ray and the like (in 3e) that I have do to the rest of the time. [/QUOTE]
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